raycaster/boss/system.hpp

20 lines
737 B
C++

#pragma once
#include "dinkyecs.hpp"
#include <memory>
#include "boss/fight.hpp"
namespace boss {
namespace System {
void load_config();
std::shared_ptr<boss::Fight> create_bossfight();
void combat(std::shared_ptr<DinkyECS::World> world, DinkyECS::Entity boss_id, int attack_id);
void initialize_actor_ai(DinkyECS::World& world, DinkyECS::Entity boss_id);
combat::BattleEngine create_battle(std::shared_ptr<DinkyECS::World> world, DinkyECS::Entity boss_id);
void plan_battle(combat::BattleEngine& battle, std::shared_ptr<DinkyECS::World> world, DinkyECS::Entity boss_id);
void combat(combat::BattleResult& action, std::shared_ptr<DinkyECS::World> world, DinkyECS::Entity boss_id, int attack_id);
}
}