raycaster/boss
2025-12-05 00:51:35 -05:00
..
fight.cpp BattleEngine is now connected to the boss::UI so as you click it'll continually run the plan and figure out the AI actions. 2025-12-05 00:51:35 -05:00
fight.hpp BattleEngine is now connected to the boss::UI so as you click it'll continually run the plan and figure out the AI actions. 2025-12-05 00:51:35 -05:00
system.cpp BattleEngine is now connected to the boss::UI so as you click it'll continually run the plan and figure out the AI actions. 2025-12-05 00:51:35 -05:00
system.hpp BattleEngine is now connected to the boss::UI so as you click it'll continually run the plan and figure out the AI actions. 2025-12-05 00:51:35 -05:00
ui.cpp BattleEngine is now connected to the boss::UI so as you click it'll continually run the plan and figure out the AI actions. 2025-12-05 00:51:35 -05:00
ui.hpp Now have the basics of the turn based battle engine with AI rebellion working. 2025-12-01 00:14:08 -05:00