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cded8a937e
raycaster
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tools
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Zed A. Shaw
81a282d544
Finally renamed animate2 to animation thus completing the refactor. There's still things to do to make the new animation actually work though.
2026-02-24 11:36:57 -05:00
..
animator.cpp
Finally renamed animate2 to animation thus completing the refactor. There's still things to do to make the new animation actually work though.
2026-02-24 11:36:57 -05:00
animator.hpp
Finally renamed animate2 to animation thus completing the refactor. There's still things to do to make the new animation actually work though.
2026-02-24 11:36:57 -05:00
arena.cpp
Cleaning out stray animation.hpp files to make finding usage easier.
2026-02-23 00:21:57 -05:00
arena_ui.cpp
Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue
#16
in quecs.
2025-07-23 14:03:41 -04:00
arena_ui.hpp
Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test.
2025-04-04 12:45:55 -04:00
fragviewer.cpp
Refactor the animate2 and then start working on the motion feature.
2026-01-21 13:13:58 -05:00
icongen.cpp
Quick refactor of the config system to make it easier to refactor config.cpp/hpp later.
2025-09-16 11:59:30 -04:00
storyboard.cpp
Cleaning out stray animation.hpp files to make finding usage easier.
2026-02-23 00:21:57 -05:00