raycaster/storyboard/ui.hpp

29 lines
637 B
C++

#pragma once
#include "constants.hpp"
#include <guecs/ui.hpp>
#include "camera.hpp"
#include <SFML/Audio/Sound.hpp>
namespace storyboard {
struct UI {
guecs::UI $ui;
sf::RenderTexture $view_texture;
sf::Sprite $view_sprite;
cinematic::Camera $camera;
std::shared_ptr<sf::Sound> $audio;
std::string $zoom_target = "a";
int $moving = false;
std::vector<std::string> $cell_names;
UI();
void init();
void render(sf::RenderWindow &window);
bool mouse(float x, float y, guecs::Modifiers mods);
void zoom(const std::string &cell_name);
void reset();
void track_audio();
};
}