raycaster/boss/ui.cpp

35 lines
752 B
C++

#include "boss/ui.hpp"
#include "constants.hpp"
namespace boss {
UI::UI(shared_ptr<World> world, Entity boss_id)
: $world(world), $boss_id(boss_id)
{
}
void UI::init() {
$gui.position(SCREEN_WIDTH-BOSS_VIEW_WIDTH,0, BOSS_VIEW_WIDTH, SCREEN_HEIGHT);
$gui.layout(
"[a1|b1|c1|d1|e1|f1]"
"[a2|b2|c2|d2|e2|f2]"
"[a3|b3|c3|d3|e3|f3]"
"[a4|b4|c4|d4|e4|f4]"
"[a5|b5|c5|d5|e5|f5]"
"[a6|b6|c6|d6|e6|f6]"
);
$gui.init();
}
void UI::render(sf::RenderWindow& window) {
$gui.render(window);
$gui.debug_layout(window);
}
bool UI::mouse(float x, float y, guecs::Modifiers mods) {
return $gui.mouse(x, y, mods);
}
bool UI::boss_dead() {
return true;
}
}