This website requires JavaScript.
Explore
Help
Sign in
games
/
raycaster
Watch
1
Star
0
Fork
You've already forked raycaster
0
Code
Issues
42
Pull requests
Projects
Releases
2
Packages
Wiki
Activity
Actions
83f62e3f45
raycaster
/
tools
History
Download ZIP
Download TAR.GZ
Zed A. Shaw
e3065f7add
Cleaning out stray animation.hpp files to make finding usage easier.
2026-02-23 00:21:57 -05:00
..
animator.cpp
Cleaning out stray animation.hpp files to make finding usage easier.
2026-02-23 00:21:57 -05:00
animator.hpp
Sorted out the animation vs. easing contradiction I believe. Now there's a separate easing_duration that's calculated from the total duration of all frames. Then a easing_position determines where in the total the animation is, which is fed to the asing functions as a ration of easing_position / easing_duration.
2026-02-21 01:57:33 -05:00
arena.cpp
Cleaning out stray animation.hpp files to make finding usage easier.
2026-02-23 00:21:57 -05:00
arena_ui.cpp
Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue
#16
in quecs.
2025-07-23 14:03:41 -04:00
arena_ui.hpp
Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test.
2025-04-04 12:45:55 -04:00
fragviewer.cpp
Refactor the animate2 and then start working on the motion feature.
2026-01-21 13:13:58 -05:00
icongen.cpp
Quick refactor of the config system to make it easier to refactor config.cpp/hpp later.
2025-09-16 11:59:30 -04:00
storyboard.cpp
Cleaning out stray animation.hpp files to make finding usage easier.
2026-02-23 00:21:57 -05:00