raycaster/assets
2025-02-14 15:22:47 -05:00
..
armored_knight_1-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 2025-01-25 08:29:01 -05:00
armored_knight_1-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 2025-01-25 07:46:57 -05:00
blood_splatter-256.png You now have blood on your screen when below half health. 2025-02-13 13:15:20 -05:00
ceiling_test-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 2025-01-25 08:29:01 -05:00
ceiling_test-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 2025-01-25 07:46:57 -05:00
ceiling_worm-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 2025-01-25 08:29:01 -05:00
cinqueda_1-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 2025-01-25 08:29:01 -05:00
cinqueda_1-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 2025-01-25 07:46:57 -05:00
config.json New rat enemy. 2025-02-14 15:22:47 -05:00
devices.json All of the assets I need right now are done. 2025-02-12 11:18:24 -05:00
enemies.json New rat enemy. 2025-02-14 15:22:47 -05:00
evil_eye-sprites.png Have a barely working animation thing that animates the evil eye when you click a button. 2025-01-27 05:40:04 -05:00
evil_eye_test-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 2025-01-25 08:29:01 -05:00
evil_eye_test-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 2025-01-25 07:46:57 -05:00
floor_tile_test-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 2025-01-25 08:29:01 -05:00
floor_tile_test-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 2025-01-25 07:46:57 -05:00
hanging_brazier-256.png Create a bunch of textures for sprites in the game. 2025-02-11 20:46:44 -05:00
healing_potion_small-256.png Create a bunch of textures for sprites in the game. 2025-02-11 20:46:44 -05:00
items.json You now have blood on your screen when below half health. 2025-02-13 13:15:20 -05:00
left_gui.png Went with just making the left gui frame monochrome to sort out its value structure compared to the scene. 2025-02-12 16:16:30 -05:00
monster-1.ogg Playing around with shaders for effects on the scene. 2025-01-27 11:36:00 -05:00
rat_with_sword-256.png New rat enemy. 2025-02-14 15:22:47 -05:00
rope_vines_up-256.png All of the assets I need right now are done. 2025-02-12 11:18:24 -05:00
text.otf Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better. 2025-01-18 02:42:41 -05:00
tiles.json Create a bunch of textures for sprites in the game. 2025-02-11 20:46:44 -05:00
torch_crappy-256.png Create a bunch of textures for sprites in the game. 2025-02-11 20:46:44 -05:00
torch_horizontal_floor-256.png More assets. 2025-02-12 02:24:32 -05:00
torch_pillar-256.png Create a bunch of textures for sprites in the game. 2025-02-11 20:46:44 -05:00
torch_pillar-512.png Create a bunch of textures for sprites in the game. 2025-02-11 20:46:44 -05:00
tripwire_trap-256.png All of the assets I need right now are done. 2025-02-12 11:18:24 -05:00
undead_peasant-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 2025-01-25 08:29:01 -05:00
undead_peasant-spritesheet.png Made a terrible animation sprite and then did a quick animation test. Won't keep it for now but this shows how it could work. 2025-01-25 12:02:57 -05:00
wall_simple-256.png Brought over a bunch of code from the roguelike and now will use it to generate a random map. 2025-01-30 11:38:57 -05:00
wall_texture_test-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 2025-01-25 08:29:01 -05:00
wall_texture_test-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 2025-01-25 07:46:57 -05:00
wall_with_pillars-256.png Brought over a bunch of code from the roguelike and now will use it to generate a random map. 2025-01-30 11:38:57 -05:00
wall_with_vines-256.png Brought over a bunch of code from the roguelike and now will use it to generate a random map. 2025-01-30 11:38:57 -05:00
well_down-256.png More assets. 2025-02-12 02:24:32 -05:00
wood_barrel_large-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 2025-01-25 08:29:01 -05:00
wood_barrel_large-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 2025-01-25 07:46:57 -05:00
wood_barrel_small-256.png More assets. 2025-02-12 02:24:32 -05:00
wood_wall-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 2025-01-25 08:29:01 -05:00
wood_wall-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 2025-01-25 07:46:57 -05:00