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amt_matrix.cpp
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Brought in some of amit's code to study and try out. amt/ has it.
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2025-01-16 12:50:25 -05:00 |
amt_test.cpp
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Brought in Amit's latest code and converted it to use either dumb lighting or his new torch lighting, then threw in the FPS counter from last night.
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2025-01-18 11:10:43 -05:00 |
ansi_parser.cpp
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Found my old LEL code and got the shell working, so tomorrow I'll try to make it layout some gui element.
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2025-02-14 02:13:08 -05:00 |
base.cpp
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First build that actually works. SDL_main errors before but didn't figure out the cause.
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2025-01-02 11:47:02 -05:00 |
components.cpp
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Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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2025-01-30 11:38:57 -05:00 |
dbc.cpp
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Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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2025-01-30 11:38:57 -05:00 |
dijkstra.json
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Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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2025-01-30 11:38:57 -05:00 |
dinkyecs.cpp
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Make the DinkyECS test fully isolated.
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2025-02-14 10:48:09 -05:00 |
fsm.cpp
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Trying out an FSM for controlling the main loop.
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2025-02-04 00:52:54 -05:00 |
guecs.cpp
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Textures and sprites are now managed by a single module in textures.hpp, and even though it is a _single_ location to access all sprites it is NOT a singleton. Those are illegal.
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2025-02-21 03:32:44 -05:00 |
inventory.cpp
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Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite.
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2025-02-08 21:16:25 -05:00 |
lel.cpp
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I now have a semi-functional GUI system that uses the ECS style to build gui elements rather than inheritance.
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2025-02-18 01:10:56 -05:00 |
levelmanager.cpp
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Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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2025-01-30 11:38:57 -05:00 |
lighting.cpp
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BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail.
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2025-02-08 14:03:09 -05:00 |
map.cpp
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Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite.
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2025-02-08 21:16:25 -05:00 |
matrix.cpp
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Add some debug boxes around the fonts to figure out why they aren't vertically centered.
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2025-02-15 22:54:00 -05:00 |
pathing.cpp
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Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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2025-01-30 11:38:57 -05:00 |
save.cpp
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BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail.
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2025-02-08 14:03:09 -05:00 |
spatialmap.cpp
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More cleanup of the raycaster, finally removed the window as a dependency but I went against making it an sf::Drawable since that had a lot of code quality problems.
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2025-02-04 22:52:04 -05:00 |
textures.cpp
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Textures and sprites are now managed by a single module in textures.hpp, and even though it is a _single_ location to access all sprites it is NOT a singleton. Those are illegal.
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2025-02-21 03:32:44 -05:00 |
tilemap.cpp
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BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail.
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2025-02-08 14:03:09 -05:00 |