raycaster/gui/uisystems.hpp

10 lines
271 B
C++

#pragma once
#include <guecs/ui.hpp>
#include <optional>
namespace UISystem {
std::optional<guecs::Entity> loot_grab(guecs::UI& gui, guecs::Entity gui_id);
bool loot_drop(guecs::UI& source, guecs::UI& target, guecs::Entity grab_source, guecs::Entity target_id);
}