raycaster/gui
2025-06-10 13:13:40 -04:00
..
boss_fight_ui.cpp Simple Loot UI started. 2025-05-14 00:51:53 -04:00
boss_fight_ui.hpp Simple Loot UI started. 2025-05-14 00:51:53 -04:00
combat_ui.cpp Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time. 2025-05-30 17:49:15 -04:00
combat_ui.hpp Simple Loot UI started. 2025-05-14 00:51:53 -04:00
debug_ui.cpp Clean up the debug UI so that it's not using the jank debug component I didn't use anyway. 2025-06-01 11:10:25 -04:00
debug_ui.hpp Clean up the debug UI so that it's not using the jank debug component I didn't use anyway. 2025-06-01 11:10:25 -04:00
event_router.cpp Sometimes we click too fast in the router to just handle it in IDLE. 2025-06-08 22:06:12 -04:00
event_router.hpp The event router is working well and I can do drag-n-drop but I'll have to rethink where to use it. 2025-06-05 23:31:38 -04:00
fsm.cpp There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM. 2025-06-10 13:13:40 -04:00
fsm.hpp There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM. 2025-06-10 13:13:40 -04:00
guecstra.cpp There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM. 2025-06-10 13:13:40 -04:00
guecstra.hpp There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM. 2025-06-10 13:13:40 -04:00
loot_ui.cpp There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM. 2025-06-10 13:13:40 -04:00
loot_ui.hpp There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM. 2025-06-10 13:13:40 -04:00
main_ui.cpp Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time. 2025-05-30 17:49:15 -04:00
main_ui.hpp Fixing up how rotation works with combat and then making the lighting better. 2025-05-22 14:25:42 -04:00
map_view.cpp Refactored the maze functions to be a builder that can do different things to the maze. Also when I hit p in the game it'll save the map to a file. This was extremely hard for no reason. 2025-05-21 13:56:53 -04:00
map_view.hpp Refactored out the tilemap since it was mostly doing nothing useful. 2025-05-25 11:39:43 -04:00
mini_map.cpp Move the map_view and mini_map into gui as well. 2025-05-16 00:07:24 -04:00
mini_map.hpp Refactored out the tilemap since it was mostly doing nothing useful. 2025-05-25 11:39:43 -04:00
overlay_ui.cpp Loot UI is now mostly formed, just need to get loot into it and make it work. 2025-05-14 11:49:09 -04:00
overlay_ui.hpp Simple Loot UI started. 2025-05-14 00:51:53 -04:00
ritual_ui.cpp Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time. 2025-05-30 17:49:15 -04:00
ritual_ui.hpp Working on a better character view. 2025-05-16 01:22:12 -04:00
status_ui.cpp There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM. 2025-06-10 13:13:40 -04:00
status_ui.hpp There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM. 2025-06-10 13:13:40 -04:00
uisystems.cpp There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM. 2025-06-10 13:13:40 -04:00
uisystems.hpp There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM. 2025-06-10 13:13:40 -04:00