raycaster/tests/rituals.cpp
2026-06-17 00:32:31 -04:00

151 lines
4 KiB
C++

#include <fuc2/testing.hpp>
#include <iostream>
#include "game/rituals.hpp"
#include "algos/simplefsm.hpp"
using namespace fuc2;
namespace rituals_tests {
void test_ritual_engine_basics() {
ritual::Engine re("assets/rituals.json");
auto craft_state = re.start();
re.set_state(craft_state, "has_spikes", true);
re.plan(craft_state);
fmt::println("\n\n------------ TEST WILL DO PIERCE");
craft_state.dump();
CHECK(craft_state.will_do("pierce_type"));
CHECK(craft_state.start != craft_state.original);
craft_state.reset();
CHECK(craft_state.start == craft_state.original);
re.set_state(craft_state, "has_magick", true);
re.set_state(craft_state, "has_spikes", true);
re.plan(craft_state);
fmt::println("\n\n------------ TEST WILL DO MAGICK TOO");
craft_state.dump();
CHECK(craft_state.will_do("pierce_type"));
craft_state.pop();
CHECK(craft_state.will_do("magick_type"));
craft_state.reset();
re.set_state(craft_state, "has_magick", true);
re.set_state(craft_state, "has_spikes", true);
re.set_state(craft_state, "shiny_bauble", true);
re.plan(craft_state);
CHECK(craft_state.is_combined());
fmt::println("\n\n------------ TEST WILL DO DAMAGE BOOST");
craft_state.dump();
craft_state.reset();
re.set_state(craft_state, "has_magick", true);
re.set_state(craft_state, "cursed_item", true);
re.set_state(craft_state, "shiny_bauble", true);
re.plan(craft_state);
CHECK(craft_state.is_combined());
fmt::println("\n\n------------ TEST WILL DO LARGE DAMAGE BOOST");
craft_state.dump();
}
void test_craft_state_can_be_finalized() {
ritual::Engine re("assets/rituals.json");
auto craft_state = re.start();
re.set_state(craft_state, "has_magick", true);
re.set_state(craft_state, "cursed_item", true);
re.set_state(craft_state, "shiny_bauble", true);
re.plan(craft_state);
CHECK(craft_state.is_combined());
fmt::println("\n\n------------ CYCLES AVOIDED");
craft_state.dump();
auto ritual = re.finalize(craft_state);
ritual.dump();
}
void test_the_ritual_belt_works() {
ritual::Belt the_belt;
ritual::Engine re;
auto craft_state = re.start();
re.set_state(craft_state, "has_magick", true);
re.plan(craft_state);
CHECK(craft_state.is_combined());
craft_state.dump();
{
auto ritual = re.finalize(craft_state);
the_belt.equip(0, ritual);
CHECK(the_belt.has(0));
}
{
auto ritual = the_belt.get(0);
ritual.dump();
}
{
the_belt.unequip(0);
CHECK(!the_belt.has(0));
}
craft_state.reset();
CHECK(craft_state.plan.script.size() == 0);
CHECK(!craft_state.plan.complete);
CHECK(craft_state.start == craft_state.original);
CHECK(!craft_state.is_combined());
}
void test_ritual_blanket_basic_operations() {
ritual::Blanket blanket;
ritual::Entity other = blanket.add("rusty_nails");
ritual::Entity ent = blanket.add("severed_finger");
auto& name = blanket.get(ent);
CHECK(name == "severed_finger");
CHECK(blanket.has(ent));
blanket.remove(ent);
CHECK(!blanket.has(ent));
CHECK(blanket.has(other));
CHECK(!blanket.is_selected(ent));
CHECK(!blanket.is_selected(other));
blanket.select(ent);
CHECK(blanket.is_selected(ent));
CHECK(!blanket.is_selected(other));
blanket.deselect(ent);
CHECK(!blanket.is_selected(ent));
blanket.select(ent);
blanket.select(other);
CHECK(blanket.is_selected(ent));
CHECK(blanket.is_selected(other));
blanket.reset();
CHECK(!blanket.is_selected(ent));
CHECK(!blanket.is_selected(other));
CHECK(blanket.selected.empty());
CHECK(blanket.selected.size() == 0);
}
fuc2::Set TESTS{
.name="rituals",
.tests={
TEST(test_ritual_engine_basics),
TEST(test_ritual_blanket_basic_operations),
TEST(test_the_ritual_belt_works),
TEST(test_craft_state_can_be_finalized),
}
};
}