151 lines
4 KiB
C++
151 lines
4 KiB
C++
#include <fuc2/testing.hpp>
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#include <iostream>
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#include "game/rituals.hpp"
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#include "algos/simplefsm.hpp"
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using namespace fuc2;
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namespace rituals_tests {
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void test_ritual_engine_basics() {
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ritual::Engine re("assets/rituals.json");
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auto craft_state = re.start();
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re.set_state(craft_state, "has_spikes", true);
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re.plan(craft_state);
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fmt::println("\n\n------------ TEST WILL DO PIERCE");
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craft_state.dump();
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CHECK(craft_state.will_do("pierce_type"));
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CHECK(craft_state.start != craft_state.original);
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craft_state.reset();
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CHECK(craft_state.start == craft_state.original);
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re.set_state(craft_state, "has_magick", true);
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re.set_state(craft_state, "has_spikes", true);
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re.plan(craft_state);
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fmt::println("\n\n------------ TEST WILL DO MAGICK TOO");
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craft_state.dump();
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CHECK(craft_state.will_do("pierce_type"));
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craft_state.pop();
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CHECK(craft_state.will_do("magick_type"));
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craft_state.reset();
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re.set_state(craft_state, "has_magick", true);
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re.set_state(craft_state, "has_spikes", true);
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re.set_state(craft_state, "shiny_bauble", true);
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re.plan(craft_state);
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CHECK(craft_state.is_combined());
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fmt::println("\n\n------------ TEST WILL DO DAMAGE BOOST");
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craft_state.dump();
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craft_state.reset();
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re.set_state(craft_state, "has_magick", true);
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re.set_state(craft_state, "cursed_item", true);
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re.set_state(craft_state, "shiny_bauble", true);
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re.plan(craft_state);
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CHECK(craft_state.is_combined());
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fmt::println("\n\n------------ TEST WILL DO LARGE DAMAGE BOOST");
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craft_state.dump();
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}
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void test_craft_state_can_be_finalized() {
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ritual::Engine re("assets/rituals.json");
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auto craft_state = re.start();
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re.set_state(craft_state, "has_magick", true);
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re.set_state(craft_state, "cursed_item", true);
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re.set_state(craft_state, "shiny_bauble", true);
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re.plan(craft_state);
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CHECK(craft_state.is_combined());
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fmt::println("\n\n------------ CYCLES AVOIDED");
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craft_state.dump();
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auto ritual = re.finalize(craft_state);
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ritual.dump();
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}
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void test_the_ritual_belt_works() {
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ritual::Belt the_belt;
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ritual::Engine re;
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auto craft_state = re.start();
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re.set_state(craft_state, "has_magick", true);
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re.plan(craft_state);
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CHECK(craft_state.is_combined());
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craft_state.dump();
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{
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auto ritual = re.finalize(craft_state);
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the_belt.equip(0, ritual);
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CHECK(the_belt.has(0));
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}
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{
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auto ritual = the_belt.get(0);
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ritual.dump();
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}
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{
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the_belt.unequip(0);
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CHECK(!the_belt.has(0));
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}
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craft_state.reset();
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CHECK(craft_state.plan.script.size() == 0);
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CHECK(!craft_state.plan.complete);
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CHECK(craft_state.start == craft_state.original);
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CHECK(!craft_state.is_combined());
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}
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void test_ritual_blanket_basic_operations() {
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ritual::Blanket blanket;
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ritual::Entity other = blanket.add("rusty_nails");
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ritual::Entity ent = blanket.add("severed_finger");
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auto& name = blanket.get(ent);
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CHECK(name == "severed_finger");
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CHECK(blanket.has(ent));
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blanket.remove(ent);
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CHECK(!blanket.has(ent));
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CHECK(blanket.has(other));
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CHECK(!blanket.is_selected(ent));
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CHECK(!blanket.is_selected(other));
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blanket.select(ent);
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CHECK(blanket.is_selected(ent));
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CHECK(!blanket.is_selected(other));
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blanket.deselect(ent);
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CHECK(!blanket.is_selected(ent));
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blanket.select(ent);
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blanket.select(other);
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CHECK(blanket.is_selected(ent));
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CHECK(blanket.is_selected(other));
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blanket.reset();
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CHECK(!blanket.is_selected(ent));
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CHECK(!blanket.is_selected(other));
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CHECK(blanket.selected.empty());
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CHECK(blanket.selected.size() == 0);
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}
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fuc2::Set TESTS{
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.name="rituals",
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.tests={
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TEST(test_ritual_engine_basics),
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TEST(test_ritual_blanket_basic_operations),
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TEST(test_the_ritual_belt_works),
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TEST(test_craft_state_can_be_finalized),
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}
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};
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}
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