raycaster/tests/loot.cpp
2026-06-16 13:58:10 -04:00

31 lines
720 B
C++

#include <fuc2/testing.hpp>
#include <fmt/core.h>
#include <string>
#include "game/components.hpp"
#include "algos/dinkyecs.hpp"
using namespace fmt;
using namespace components;
using namespace fuc2;
namespace loot_tests {
void test_test_the_loot_ui() {
auto items = settings::get("assets/items.json");
DinkyECS::World world;
auto torch = world.entity();
auto& data = items["TORCH_BAD"];
components::init();
components::configure_entity(world, torch, data["components"]);
auto& torch_sprite = world.get<Sprite>(torch);
CHECK(torch_sprite.name == "torch_horizontal_floor");
}
fuc2::Set TESTS{
.name="loot",
.tests={
TEST(test_test_the_loot_ui),
}
};
}