raycaster/tools
2026-02-21 01:57:33 -05:00
..
animator.cpp Sorted out the animation vs. easing contradiction I believe. Now there's a separate easing_duration that's calculated from the total duration of all frames. Then a easing_position determines where in the total the animation is, which is fed to the asing functions as a ration of easing_position / easing_duration. 2026-02-21 01:57:33 -05:00
animator.hpp Sorted out the animation vs. easing contradiction I believe. Now there's a separate easing_duration that's calculated from the total duration of all frames. Then a easing_position determines where in the total the animation is, which is fed to the asing functions as a ration of easing_position / easing_duration. 2026-02-21 01:57:33 -05:00
arena.cpp First implementation of doing the usual update/render dance. 2026-02-20 10:32:37 -05:00
arena_ui.cpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 2025-07-23 14:03:41 -04:00
arena_ui.hpp Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test. 2025-04-04 12:45:55 -04:00
fragviewer.cpp Refactor the animate2 and then start working on the motion feature. 2026-01-21 13:13:58 -05:00
icongen.cpp Quick refactor of the config system to make it easier to refactor config.cpp/hpp later. 2025-09-16 11:59:30 -04:00
storyboard.cpp Camera is now using Animate2 and it's mostly working, but there's a few more refactors needed. 2026-02-20 00:15:19 -05:00