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armored_knight_1-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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2025-01-25 08:29:01 -05:00 |
armored_knight_1-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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2025-01-25 07:46:57 -05:00 |
ceiling_test-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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2025-01-25 08:29:01 -05:00 |
ceiling_test-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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2025-01-25 07:46:57 -05:00 |
ceiling_worm-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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2025-01-25 08:29:01 -05:00 |
cinqueda_1-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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2025-01-25 08:29:01 -05:00 |
cinqueda_1-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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2025-01-25 07:46:57 -05:00 |
config.json
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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2025-01-25 08:29:01 -05:00 |
evil_eye_test-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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2025-01-25 08:29:01 -05:00 |
evil_eye_test-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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2025-01-25 07:46:57 -05:00 |
floor_tile_test-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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2025-01-25 08:29:01 -05:00 |
floor_tile_test-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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2025-01-25 07:46:57 -05:00 |
text.otf
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Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better.
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2025-01-18 02:42:41 -05:00 |
undead_peasant-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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2025-01-25 08:29:01 -05:00 |
wall_texture_test-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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2025-01-25 08:29:01 -05:00 |
wall_texture_test-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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2025-01-25 07:46:57 -05:00 |
wood_barrel_large-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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2025-01-25 08:29:01 -05:00 |
wood_barrel_large-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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2025-01-25 07:46:57 -05:00 |
wood_wall-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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2025-01-25 08:29:01 -05:00 |
wood_wall-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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2025-01-25 07:46:57 -05:00 |