amt
The tracy directory now has an experiment in getting Tracy to work. It's _not_ as easy as it is touted to be.
2025-01-19 12:58:05 -05:00
assets
Switching back to 256px textures for most things, but the weapon works best as a 512px.
2025-01-25 08:29:01 -05:00
magick
Some quick hacks that do the seamless texture splits.
2025-01-22 11:14:57 -05:00
scratchpad
Now the sprites are rendered in the 3d scene with just SFML sprites.
2025-01-23 11:24:06 -05:00
scripts
Tweaking the build to turn on various debug options in GCC and enable -Wall -Werror on only our executable configs because turning them on globally causes most of the dependencies to fail. One thing to note is if you try to move the -D_GLIBCXX options from the project() to the executable() then you get segfaults inside the libc++ and other places. This is because the ABI changes when you enable these options, so you have to recompile _all_ dependencies with these options.
2025-01-19 04:02:42 -05:00
tests
Brought in Amit's latest code and converted it to use either dumb lighting or his new torch lighting, then threw in the FPS counter from last night.
2025-01-18 11:10:43 -05:00
tracy
The tracy directory now has an experiment in getting Tracy to work. It's _not_ as easy as it is touted to be.
2025-01-19 12:58:05 -05:00
wraps
Tweaking the build to turn on various debug options in GCC and enable -Wall -Werror on only our executable configs because turning them on globally causes most of the dependencies to fail. One thing to note is if you try to move the -D_GLIBCXX options from the project() to the executable() then you get segfaults inside the libc++ and other places. This is because the ABI changes when you enable these options, so you have to recompile _all_ dependencies with these options.
2025-01-19 04:02:42 -05:00
.gdbinit
My gdb debug thing.
2025-01-13 13:39:12 -05:00
.gitignore
First build that actually works. SDL_main errors before but didn't figure out the cause.
2025-01-02 11:47:02 -05:00
.vimrc_proj
First build that actually works. SDL_main errors before but didn't figure out the cause.
2025-01-02 11:47:02 -05:00
config.cpp
Amit's code mostly converted to use the new texture.hpp but there's an error on line amt/pixel.hpp:472
2025-01-17 11:36:03 -05:00
config.hpp
Finished the first pass of moving everything around and cleaning up as much as possible.
2025-01-17 03:45:05 -05:00
constants.hpp
Switching back to 256px textures for most things, but the weapon works best as a 512px.
2025-01-25 08:29:01 -05:00
dbc.cpp
Fixed that crash and cleaned up more variables for some study next. I might also try out my debug macros.
2025-01-18 00:44:25 -05:00
dbc.hpp
First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences.
2025-01-04 12:20:41 -05:00
dbg.h
Fixed that crash and cleaned up more variables for some study next. I might also try out my debug macros.
2025-01-18 00:44:25 -05:00
main.cpp
You can now stab stuff with a sword.
2025-01-23 12:54:46 -05:00
Makefile
The tracy directory now has an experiment in getting Tracy to work. It's _not_ as easy as it is touted to be.
2025-01-19 12:58:05 -05:00
matrix.cpp
First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences.
2025-01-04 12:20:41 -05:00
matrix.hpp
Fenscaster is now using the first version of Lode's DDA raycasting algorithm but the coordinates/angles in the left map view don't matchthe right view, and the right view distorts the distance to far wall so they're viewed at 'infinity'.
2025-01-09 12:54:00 -05:00
meson.build
The tracy directory now has an experiment in getting Tracy to work. It's _not_ as easy as it is touted to be.
2025-01-19 12:58:05 -05:00
meson.options
Add the tracy wrap and meson options.
2025-01-18 13:33:45 -05:00
point.hpp
First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences.
2025-01-04 12:20:41 -05:00
raycaster.cpp
Switching back to 256px textures for most things, but the weapon works best as a 512px.
2025-01-25 08:29:01 -05:00
raycaster.hpp
Fixed that crash and cleaned up more variables for some study next. I might also try out my debug macros.
2025-01-18 00:44:25 -05:00
README.md
Add a README to start. Not much in it.
2025-01-05 10:10:11 -05:00
stats.cpp
Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better.
2025-01-18 02:42:41 -05:00
stats.hpp
Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better.
2025-01-18 02:42:41 -05:00
texture.cpp
Switching back to 256px textures for most things, but the weapon works best as a 512px.
2025-01-25 08:29:01 -05:00
texture.hpp
Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
2025-01-25 07:46:57 -05:00