Zed A. Shaw
|
f64b202ee7
|
Finally have inventory not crashing for most edge cases. This solves many bugs but mostly closes #58.
|
2025-07-07 13:25:17 -04:00 |
|
Zed A. Shaw
|
74a8599977
|
Fully converted to using the lel-guecs library externally now.
|
2025-05-13 02:48:39 -04:00 |
|
Zed A. Shaw
|
d3158291f7
|
Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system.
|
2025-03-17 15:23:47 -04:00 |
|
Zed A. Shaw
|
d798d154ae
|
We now have a full map that's basically the same mapping system from Roguish. There's a bug right now where it needs you to move once to calc the light and it's not being centered, but it does work.
|
2025-02-07 19:32:00 -05:00 |
|
Zed A. Shaw
|
ea3dd204a1
|
Tweaking the build to turn on various debug options in GCC and enable -Wall -Werror on only our executable configs because turning them on globally causes most of the dependencies to fail. One thing to note is if you try to move the -D_GLIBCXX options from the project() to the executable() then you get segfaults inside the libc++ and other places. This is because the ABI changes when you enable these options, so you have to recompile _all_ dependencies with these options.
|
2025-01-19 04:02:42 -05:00 |
|
Zed A. Shaw
|
4c3049df14
|
Add the tracy wrap and meson options.
|
2025-01-18 13:33:45 -05:00 |
|
Zed A. Shaw
|
105c974f1c
|
This converts it to SFML 3.0 but the build only runs on Windows at the moment.
|
2025-01-17 15:10:03 -05:00 |
|
Zed A. Shaw
|
ca80736d7c
|
First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences.
|
2025-01-04 12:20:41 -05:00 |
|
Zed A. Shaw
|
6b181382bd
|
First build that actually works. SDL_main errors before but didn't figure out the cause.
|
2025-01-02 11:47:02 -05:00 |
|