Zed A. Shaw
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e0e7a1027c
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Inventory system basically works now but is in a alpha hack stage. Time to refactor.
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2025-02-23 22:57:27 -05:00 |
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Zed A. Shaw
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fa6311f10c
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Add an ability to mark the main UI dirty so that it forces a render at specific times.
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2025-02-22 23:26:47 -05:00 |
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Zed A. Shaw
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806f8e4e1a
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Make enemies always twitch forward a bit, even if they have animation frames.
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2025-02-22 22:40:44 -05:00 |
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Zed A. Shaw
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3720340ab7
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Have a really bad walking sound.
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2025-02-22 13:26:33 -05:00 |
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Zed A. Shaw
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20cbc3a21c
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Working sound system and most enemies have a sound effect. This will make it easier to add sounds now.
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2025-02-22 12:48:37 -05:00 |
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Zed A. Shaw
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83df9ff03b
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Super awesome twitchy animation for axe guy.
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2025-02-22 11:03:38 -05:00 |
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Zed A. Shaw
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80a0f2ba75
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Basic simple animations where the enemies just move forward.
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2025-02-22 01:36:31 -05:00 |
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Zed A. Shaw
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947ccbe180
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A simple config loader test.
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2025-02-21 23:17:53 -05:00 |
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Zed A. Shaw
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b43553a563
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Major speed up in rendering by only doing it when we move, but drawing the rendered 3d view texture constantly.
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2025-02-21 11:34:46 -05:00 |
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Zed A. Shaw
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0199248354
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New axe wielding ranger for you to kill.
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2025-02-19 13:24:54 -05:00 |
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Zed A. Shaw
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e04c03b381
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Small error in how mouse events are processed. I need to do them _outside_ of the guecs::UI so that the event is checked once and then confirmed in all grids. Then created a tombstone device to be used as a dead enemy marker that will later allow looting.
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2025-02-19 08:33:18 -05:00 |
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Zed A. Shaw
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615599084a
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Bring in a spider enemy.
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2025-02-17 14:34:50 -05:00 |
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Zed A. Shaw
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7c1f05c801
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Combat UI is alright but need to now make a few common widgets.
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2025-02-16 19:27:57 -05:00 |
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Zed A. Shaw
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e7e0df6b70
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New rat enemy.
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2025-02-14 15:22:47 -05:00 |
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Zed A. Shaw
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d2700d2928
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You now have blood on your screen when below half health.
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2025-02-13 13:15:20 -05:00 |
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Zed A. Shaw
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583ad6d9c5
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Create a bunch of textures for sprites in the game.
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2025-02-11 20:46:44 -05:00 |
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Zed A. Shaw
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421cca308b
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Fixed player showing up as an enemy and did better map centering.
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2025-02-11 11:10:18 -05:00 |
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Zed A. Shaw
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abd843d5ec
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Very basic attack system.
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2025-02-10 14:06:38 -05:00 |
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Zed A. Shaw
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6bca6d021e
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Sprite is now a component we can place on anything to render it.
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2025-02-10 12:58:24 -05:00 |
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Zed A. Shaw
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0cbe20af35
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Fix up the colors and rendering so that tilemap just uses components::Tile all the time. Need to load all of the config data from json one time on system start instead of constantly, although constantly does make debugging live easier.
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2025-02-09 15:54:17 -05:00 |
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Zed A. Shaw
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27bb08d62c
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Tell json to be more strict about missing fields to avoid that bug in the future, then fix all of the data.
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2025-02-09 14:17:07 -05:00 |
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Zed A. Shaw
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b6831b75a3
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This fixes the stupid 'bug' where nothing would render because I actually had the data type wrong in the json after moving to the new format.
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2025-02-09 14:05:39 -05:00 |
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Zed A. Shaw
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9e91c71125
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BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail.
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2025-02-08 14:03:09 -05:00 |
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Zed A. Shaw
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2daa1c9bd5
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Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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2025-01-30 11:38:57 -05:00 |
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