Zed A. Shaw
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df730047ac
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Animator tool can now play, stop, loop, and toggle an animation.
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2026-02-02 00:02:10 -05:00 |
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Zed A. Shaw
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7d79e75651
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Decided that it's better to adjust the ease_rate manually/visually rather than try to math it. That's what the animator tool is for.
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2026-01-31 13:05:56 -05:00 |
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Zed A. Shaw
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ca335d21e5
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All of the original features now work: simple, flipped, scaled, toggled, looped and stationary is replaced by ease2::scale_only.
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2026-01-31 11:40:45 -05:00 |
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Zed A. Shaw
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34e4a34f65
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Nearly perfect sync between transform and animation, but not sure how to replicate that reliably.
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2026-01-30 23:57:02 -05:00 |
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Zed A. Shaw
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d4e79f1d3d
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Animation API getting better but now need to resolve how it works with the frames.
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2026-01-30 23:26:35 -05:00 |
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Zed A. Shaw
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785d0240da
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Animator now can apply transforms using the timer alpha which mostly works.
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2026-01-28 00:29:39 -05:00 |
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Zed A. Shaw
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7f14a39edf
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Most of the transforms kind of work now need to hook in the new timer.
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2026-01-27 23:39:09 -05:00 |
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Zed A. Shaw
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20d7612f1c
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Animation now applies to the animator tool and works.
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2026-01-27 13:44:46 -05:00 |
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Zed A. Shaw
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b7394f832d
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Now have a timer for animations that does ticks with deltatime...maybe it works.
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2026-01-27 12:52:33 -05:00 |
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Zed A. Shaw
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5b509c277a
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Use chrono::duration for animation frame durations.
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2026-01-19 11:50:00 -05:00 |
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Zed A. Shaw
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d81e127686
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Get the FSM for the GUIworked out and fix the rendering so it works right.
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2026-01-18 23:12:19 -05:00 |
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Zed A. Shaw
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81cbc24064
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Have the start of an animation dev tool.
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2026-01-17 23:43:44 -05:00 |
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