Zed A. Shaw
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ff81c78d13
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The autowalker now uses the GOAP AI system to walk the map and do its thing. The code needs a big cleanup, so I might just do a full rewrite based on what I know now.
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2025-03-12 00:41:40 -04:00 |
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Zed A. Shaw
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ad38f575a3
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Now the sprites are rendered in the 3d scene with just SFML sprites.
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2025-01-23 11:24:06 -05:00 |
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Zed A. Shaw
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8eae4b9420
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Reworked the files before the big cleanup of the code.
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2025-01-15 10:26:44 -05:00 |
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Zed A. Shaw
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e3596aeaa2
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The sprites now display and everything seems to work.
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2025-01-14 12:33:24 -05:00 |
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Zed A. Shaw
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93b7faa369
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Right before bringing in the code to render sprites, but after I restructured to have the sprite data.
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2025-01-14 10:54:27 -05:00 |
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Zed A. Shaw
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1d6458ba19
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Implemented the next part of the tutorial with floors and ceilings.
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2025-01-13 14:24:19 -05:00 |
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Zed A. Shaw
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c1b7df1850
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New raycaster based on Lode's tutorial works, now to add textures.
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2025-01-12 12:00:11 -05:00 |
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Zed A. Shaw
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972b432d51
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Basic fenster rewrite of the original sfml version, but need to bring back the keyboard controls.
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2025-01-08 12:31:04 -05:00 |
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Zed A. Shaw
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ca80736d7c
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First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences.
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2025-01-04 12:20:41 -05:00 |
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