Zed A. Shaw
|
d264760405
|
Fog of War works but it's in the wrong place and needs to be based on light.
|
2025-07-20 01:34:39 -04:00 |
|
Zed A. Shaw
|
aa72cfe4a4
|
Now have a working compass based directional player sprite in the map, but using the compass isn't going to work long term. Need to move that into the raycaster.cpp and get real degrees for facing direction.
|
2025-07-18 13:09:53 -04:00 |
|
Zed A. Shaw
|
3b81959aa9
|
Map now displays way better. The paper is gone for now.
|
2025-07-17 14:22:04 -04:00 |
|
Zed A. Shaw
|
75646619b3
|
Map now displays and works, just need to refine the colors and the compass directions.
|
2025-07-15 13:28:23 -04:00 |
|
Zed A. Shaw
|
3a745d492a
|
Refactored out the tilemap since it was mostly doing nothing useful.
|
2025-05-25 11:39:43 -04:00 |
|
Zed A. Shaw
|
5f1a453fb4
|
Refactored the maze functions to be a builder that can do different things to the maze. Also when I hit p in the game it'll save the map to a file. This was extremely hard for no reason.
|
2025-05-21 13:56:53 -04:00 |
|
Zed A. Shaw
|
d6e64dd06b
|
The log is now moved to the map, but changing StatusUI caused a weird compiler error so need to remove logs from that separate.
|
2025-05-16 00:43:45 -04:00 |
|
Zed A. Shaw
|
a2246d2b71
|
Move the map_view and mini_map into gui as well.
|
2025-05-16 00:07:24 -04:00 |
|