raycaster/gui/map_view.hpp
2025-05-16 00:07:24 -04:00

19 lines
412 B
C++

#pragma once
#include "levelmanager.hpp"
#include "textures.hpp"
#include <guecs/ui.hpp>
#include "tilemap.hpp"
namespace gui {
class MapViewUI {
public:
guecs::UI $gui;
GameLevel $level;
textures::SpriteTexture $paper;
MapViewUI(GameLevel &level);
void init();
void render(sf::RenderWindow &window, int compass_dir);
void update_level(GameLevel &level);
};
}