Zed A. Shaw
|
be7b86a913
|
Mostly refactored out the common things for drag/drop so now just to refine how it's used and bring back moving the sprite around.
|
2025-06-10 00:52:38 -04:00 |
|
Zed A. Shaw
|
570b70ab0c
|
More of the drag/drop is handled by the GrabSource/DropTarget components.
|
2025-06-09 23:59:44 -04:00 |
|
Zed A. Shaw
|
7a551cf83a
|
Remove commit_drop from status and loot UI since DropTarget already does that.
|
2025-06-09 22:57:49 -04:00 |
|
Zed A. Shaw
|
343f3a246f
|
Cleaned up and unified the source before the big refactor.
|
2025-06-09 22:31:15 -04:00 |
|
Zed A. Shaw
|
2a6b892e7f
|
Can now round-trip a torch from loot to inventory and back.
|
2025-06-09 14:02:26 -04:00 |
|
Zed A. Shaw
|
4b0d76bbcc
|
Even better API, but still not the best organization. This will let me implement both sides, then I can pull it out and try to generalize it into a few guecs components.
|
2025-06-08 23:55:59 -04:00 |
|
Zed A. Shaw
|
3e0adf0c22
|
Better meaning API on both sides for the drag-n-drop operations, but I _swear_ there's a way to do this in the GrabSource/DropTarget instead.
|
2025-06-08 23:27:43 -04:00 |
|
Zed A. Shaw
|
461ad03d27
|
Taking things from the LootUI to the StatusUI works way better now and there's a DropTarget to match the GrabSource.
|
2025-06-08 00:37:30 -04:00 |
|
Zed A. Shaw
|
c509162be1
|
The event router is working well and I can do drag-n-drop but I'll have to rethink where to use it.
|
2025-06-05 23:31:38 -04:00 |
|
Zed A. Shaw
|
5c47a0151c
|
Basic loot UI mostly working. Each time you open there's a torch and you can place it visually on any slot on your character.
|
2025-06-03 13:43:16 -04:00 |
|
Zed A. Shaw
|
0eb245d113
|
Working on a better character view.
|
2025-05-16 01:22:12 -04:00 |
|
Zed A. Shaw
|
8545b8cf1d
|
Simple Loot UI started.
|
2025-05-14 00:51:53 -04:00 |
|