Zed A. Shaw
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adcfbb883e
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FSM now working better with animations spawning again. Still need to resolve enemies that run away jumping around, which is caused by run_systems() too much.
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2026-08-10 14:30:05 -04:00 |
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Zed A. Shaw
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d1d7bf8d94
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Fix the rotation speed so it's calculated based on the rotation angle.
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2026-05-26 11:06:58 -04:00 |
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Zed A. Shaw
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89772fd89b
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Now that combat is unlocked tell enemies they can fight when near something to fight.
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2026-05-26 10:48:08 -04:00 |
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Zed A. Shaw
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3d8572117c
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Incorporate the systems registry to make it easier to add/remove systems.
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2026-05-25 12:00:25 -04:00 |
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Zed A. Shaw
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54d0a41c52
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A few more fixes for how Combat works.
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2026-05-25 11:38:20 -04:00 |
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Zed A. Shaw
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2a92687bc9
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Had a mistake where I wasn't tracking the live->dead transition it the new code.
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2026-05-25 11:02:22 -04:00 |
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Zed A. Shaw
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a22564bb58
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Synced the combat from under the dome.
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2026-05-24 11:59:51 -04:00 |
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Zed A. Shaw
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f0b04107ab
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Best I can do to simplify the check(fmt::format)crap is to make a little macro to do the format part.
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2026-03-05 12:39:22 -05:00 |
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Zed A. Shaw
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5179f1c781
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Final move of files to a better place. Only thing in the root is very common stuff.
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2026-02-27 15:10:17 -05:00 |
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Zed A. Shaw
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ebe84c4d78
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Most files moved, now the stragglers.
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2026-02-27 14:48:16 -05:00 |
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