Commit graph

16 commits

Author SHA1 Message Date
Zed A. Shaw
81a282d544 Finally renamed animate2 to animation thus completing the refactor. There's still things to do to make the new animation actually work though. 2026-02-24 11:36:57 -05:00
Zed A. Shaw
1a9c395ae6 Hand animation is now converted. 2026-02-23 11:27:54 -05:00
Zed A. Shaw
e3065f7add Cleaning out stray animation.hpp files to make finding usage easier. 2026-02-23 00:21:57 -05:00
Zed A. Shaw
7af264e147 Now have a fancy hand animation when you cast your rituals. 2025-09-15 02:14:13 -04:00
Zed A. Shaw
4bf9a9177f Made an AI debug view to I can make working on the AI easier. I might add the ability to toggle things on/off live to see what the AI does. 2025-08-23 01:40:51 -04:00
Zed A. Shaw
a20d701096 Rename to GameDB and GameDB::Level. 2025-08-20 23:20:36 -04:00
Zed A. Shaw
564f9842a2 All of the UIs should be cleared out, and that just leaves the tests. 2025-08-19 23:58:42 -04:00
Zed A. Shaw
a86912705c Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 2025-08-14 14:10:28 -04:00
Zed A. Shaw
9bf6926dc3 A bit of optimization to keep from generating the sorted sprite list over and over. Also tried to solve the problem of tombstone covering everything but no luck. 2025-08-03 23:58:59 -04:00
Zed A. Shaw
a26f0b0c0a Player's aim is now updated constantly as they move, just need to solve #57 to complete it. Closes #9. 2025-07-05 11:18:26 -04:00
Zed A. Shaw
ab1a415b55 Refactored the CameraLOL to be inside the rayview instead of a convolute main_ui->camera->rayview and back. Closes #16. 2025-06-29 11:11:12 -04:00
Zed A. Shaw
fcd1bc589c Make a function to access overlay cells Closes #35. 2025-06-26 23:17:53 -04:00
Zed A. Shaw
2aa4f0a2e8 Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square. 2025-06-12 13:06:36 -04:00
Zed A. Shaw
90c37fe4c9 Fixing up how rotation works with combat and then making the lighting better. 2025-05-22 14:25:42 -04:00
Zed A. Shaw
4eaf3c35d6 Fixed up the map generator so that it's placing entities in non-overlapping tiles and adapting the style for the size. It can also deal with maps that have no rooms better and places the stairs better. 2025-05-22 12:24:59 -04:00
Zed A. Shaw
8545b8cf1d Simple Loot UI started. 2025-05-14 00:51:53 -04:00
Renamed from main_ui.hpp (Browse further)