Commit graph

17 commits

Author SHA1 Message Date
Zed A. Shaw
812407c3df Now the loot UI can work with any container and only uses an ECS id to work, not have its own contents. 2025-06-21 10:51:45 -04:00
Zed A. Shaw
a0eff927b6 Big BIG refactor to make inventory use a model that's placed into the world, following a more sane MVC style. 2025-06-20 13:17:12 -04:00
Zed A. Shaw
87459d41bb Add the buttons I'll need for the next round of development. 2025-06-17 12:46:17 -04:00
Zed A. Shaw
4a48910273 There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM. 2025-06-10 13:13:40 -04:00
Zed A. Shaw
be7b86a913 Mostly refactored out the common things for drag/drop so now just to refine how it's used and bring back moving the sprite around. 2025-06-10 00:52:38 -04:00
Zed A. Shaw
570b70ab0c More of the drag/drop is handled by the GrabSource/DropTarget components. 2025-06-09 23:59:44 -04:00
Zed A. Shaw
7a551cf83a Remove commit_drop from status and loot UI since DropTarget already does that. 2025-06-09 22:57:49 -04:00
Zed A. Shaw
343f3a246f Cleaned up and unified the source before the big refactor. 2025-06-09 22:31:15 -04:00
Zed A. Shaw
2a6b892e7f Can now round-trip a torch from loot to inventory and back. 2025-06-09 14:02:26 -04:00
Zed A. Shaw
4b0d76bbcc Even better API, but still not the best organization. This will let me implement both sides, then I can pull it out and try to generalize it into a few guecs components. 2025-06-08 23:55:59 -04:00
Zed A. Shaw
3e0adf0c22 Better meaning API on both sides for the drag-n-drop operations, but I _swear_ there's a way to do this in the GrabSource/DropTarget instead. 2025-06-08 23:27:43 -04:00
Zed A. Shaw
461ad03d27 Taking things from the LootUI to the StatusUI works way better now and there's a DropTarget to match the GrabSource. 2025-06-08 00:37:30 -04:00
Zed A. Shaw
842aac3127 Worked out an initial stab at a GrabSource for drag-n-drop or just simple grabbing things in the UI. 2025-06-07 15:29:18 -04:00
Zed A. Shaw
94385b195d Mostly worked out how to do looting but now need how to take out of inventory and put into loot. 2025-06-07 00:11:29 -04:00
Zed A. Shaw
5c47a0151c Basic loot UI mostly working. Each time you open there's a torch and you can place it visually on any slot on your character. 2025-06-03 13:43:16 -04:00
Zed A. Shaw
4b34de2109 Initial loot UI works to load an item by its world entity ID. 2025-06-02 23:34:31 -04:00
Zed A. Shaw
8545b8cf1d Simple Loot UI started. 2025-05-14 00:51:53 -04:00