Zed A. Shaw
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5676382fbb
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Moved the camera into the scene where it belongs.
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2025-12-29 23:37:42 -05:00 |
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Zed A. Shaw
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8208d146de
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Can now see an enemy take damage, and a damage number, but the effect is inverted.
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2025-12-28 02:05:30 -05:00 |
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Zed A. Shaw
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f175a5d4aa
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Animations can work on Sprites,Transformables, and Views and the arena shows the hit/miss text so it follows the entity and hides when the animation stops.
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2025-12-24 14:18:41 -05:00 |
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Zed A. Shaw
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0d23cf9537
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Moved the text attaching code to the arena.
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2025-12-24 00:58:38 -05:00 |
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Zed A. Shaw
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f50e713179
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Now have enough state to show what's going on in the fight, next is to use graphics and stuff to make it better.
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2025-12-23 00:11:31 -05:00 |
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Zed A. Shaw
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d60e1af6df
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A bit of refactor to put apply in Animation where it belongs.
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2025-11-01 11:13:12 -04:00 |
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Zed A. Shaw
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740e1052fe
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Finally have the boss fight rendering into a render texture correctly. The 'flipped' problem was because I didn't call .display() in render.
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2025-10-31 12:50:20 -04:00 |
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Zed A. Shaw
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2ecd8528ea
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Can indicate that a animation is flipped, which will *-1 on the x.
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2025-10-27 23:54:31 -04:00 |
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Zed A. Shaw
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949bbd4f15
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Better easings and motion but I need better data.
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2025-10-27 22:22:57 -04:00 |
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Zed A. Shaw
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f8158a3ea9
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Animated scenes can easily make floors that do things, floors with moving elements, but I need to improve the easing/motion parts of the animations.
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2025-10-24 00:24:29 -04:00 |
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Zed A. Shaw
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2d836a9e2a
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The layout is now also coming from the bosses.json file so it's totally configured there.
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2025-10-23 23:11:48 -04:00 |
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Zed A. Shaw
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e5fa76b03c
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Floor is now just a fixture.
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2025-10-23 14:12:04 -04:00 |
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Zed A. Shaw
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23f54bd4fe
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Now fixtures and actors are loaded the same.
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2025-10-23 13:48:58 -04:00 |
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Zed A. Shaw
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4f39f2a504
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Moved the animated scene into its own system for better development.
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2025-10-23 11:37:35 -04:00 |
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