Zed A. Shaw
|
4a48910273
|
There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM.
|
2025-06-10 13:13:40 -04:00 |
|
Zed A. Shaw
|
e01e697535
|
Move now works better, and the API is a lot cleaner. Now just need to make it not crash.
|
2025-06-10 11:12:04 -04:00 |
|
Zed A. Shaw
|
be7b86a913
|
Mostly refactored out the common things for drag/drop so now just to refine how it's used and bring back moving the sprite around.
|
2025-06-10 00:52:38 -04:00 |
|
Zed A. Shaw
|
570b70ab0c
|
More of the drag/drop is handled by the GrabSource/DropTarget components.
|
2025-06-09 23:59:44 -04:00 |
|
Zed A. Shaw
|
4b0d76bbcc
|
Even better API, but still not the best organization. This will let me implement both sides, then I can pull it out and try to generalize it into a few guecs components.
|
2025-06-08 23:55:59 -04:00 |
|
Zed A. Shaw
|
3e0adf0c22
|
Better meaning API on both sides for the drag-n-drop operations, but I _swear_ there's a way to do this in the GrabSource/DropTarget instead.
|
2025-06-08 23:27:43 -04:00 |
|
Zed A. Shaw
|
461ad03d27
|
Taking things from the LootUI to the StatusUI works way better now and there's a DropTarget to match the GrabSource.
|
2025-06-08 00:37:30 -04:00 |
|
Zed A. Shaw
|
842aac3127
|
Worked out an initial stab at a GrabSource for drag-n-drop or just simple grabbing things in the UI.
|
2025-06-07 15:29:18 -04:00 |
|
Zed A. Shaw
|
cc44c9d37a
|
Move the guecstra stuff into the gui.
|
2025-05-15 22:50:59 -04:00 |
|