Commit graph

546 commits

Author SHA1 Message Date
Zed A. Shaw
cc44c9d37a Move the guecstra stuff into the gui. 2025-05-15 22:50:59 -04:00
Zed A. Shaw
dfc6aa08e9 Loot UI is now mostly formed, just need to get loot into it and make it work. 2025-05-14 11:49:09 -04:00
Zed A. Shaw
8545b8cf1d Simple Loot UI started. 2025-05-14 00:51:53 -04:00
Zed A. Shaw
8a3046e141 The colors and other theme elements can be configured in assets/config.json 2025-05-13 22:52:27 -04:00
Zed A. Shaw
74a8599977 Fully converted to using the lel-guecs library externally now. 2025-05-13 02:48:39 -04:00
Zed A. Shaw
7c90eb6da1 GUECS now doesn't have the facts feature from DinkyECS and instead you refer to the whole area with gui.MAIN. This is an entity that's at 0 and represents the whole grid. Background is placed there. 2025-05-04 23:40:06 -04:00
Zed A. Shaw
abea6da2e0 More GUECS cleanup before releasing. Still need to sort out events and reduce the amount of stuff that GUECS needs. 2025-05-04 23:28:36 -04:00
Zed A. Shaw
1780a758b3 Initial GUECS refactor is done, it's now on its own with no other dependencies, but now I need to trim it down to do only what it needs. 2025-05-04 11:56:30 -04:00
Zed A. Shaw
20176cf54a GUECS refactor part 1. 2025-05-04 11:06:53 -04:00
Zed A. Shaw
4e7f837240 Cleanup of GUECS and the textures manager. 2025-05-03 23:38:03 -04:00
Zed A. Shaw
438bd8ab8a Finally upgraded the strings to const& since I'm about to pull guecs out and distribute it. Oh well, the joke's finally over. 2025-05-03 14:52:56 -04:00
Zed A. Shaw
82ce3cb6be Autowalker now knows how to craft its first weapon and open the map. 2025-05-03 12:19:02 -04:00
Zed A. Shaw
70d27b9a95 GUECS now has a click_on function so you can programatically click on buttons for testing. 2025-05-03 12:18:39 -04:00
Zed A. Shaw
78ba83e916 Move the map opened detect out to the class. 2025-05-02 23:41:29 -04:00
Zed A. Shaw
c4ed26184b Autowalker now opens the map at first to test that it works. 2025-05-02 23:39:05 -04:00
Zed A. Shaw
edf10c976a Cleaned up the ritual UI some more and solved a few more bugs, then brought in a quick 'dubious combination' image. 2025-05-02 11:39:39 -04:00
Zed A. Shaw
bac552c3d7 Ritual ui now does the combination correctly. 2025-05-02 00:23:07 -04:00
Zed A. Shaw
dab0e092e6 RitualUI is mostly working, but need to make the consumption of items work in the UI. 2025-05-01 23:46:30 -04:00
Zed A. Shaw
6269d10807 The ritual UI is now a lot better using a FSM to control everything. Probably one more session to work out the remaining functionality. 2025-05-01 14:40:24 -04:00
Zed A. Shaw
8a1f42c0f1 RitualUI is now ritual::UI and uses a FSM to coordinate its activities. 2025-05-01 00:24:11 -04:00
Zed A. Shaw
d1bd6b7c45 Mostly does everything I need, minus the ritual description. That'll have to probably be a separate generator. Next, rewrite this crap. 2025-04-30 11:39:42 -04:00
Zed A. Shaw
2ceab51c40 A really shitty ritual crafting UI is working but needs a big reshape. 2025-04-29 23:59:40 -04:00
Zed A. Shaw
14619558fa Better UI for the ritual crafting that almost works, but need to get the selected items to move down. Might need some state machine love soon. 2025-04-28 13:21:10 -04:00
Zed A. Shaw
9d55b2954a The rituals can now craft from items taken from dead enemies and they go into the blanket right away. 2025-04-27 13:48:35 -04:00
Zed A. Shaw
1a9e068d02 Junk items are now transfered to your blanket so you can use them in crafting. No UI for that though. 2025-04-27 13:35:05 -04:00
Zed A. Shaw
bc557652ba The player now has some starting items to craft a first weapon, and it is craftable in the UI. 2025-04-26 13:18:43 -04:00
Zed A. Shaw
c8a8d2b1af You can now craft a single ritual from the blanket. 2025-04-26 02:51:13 -04:00
Zed A. Shaw
292711f91f Prep for the actually making ritual crafting work. 2025-04-26 02:21:59 -04:00
Zed A. Shaw
ad1d08ca96 There's now an hp status indicator 'doll' when you click on it your host (character) will tell you how they're doing for HP. 2025-04-26 00:57:23 -04:00
Zed A. Shaw
dac9b1b3de rcrnstn found a way to make the shaders work under MESA by forcing the version number to 120 and no default params in functions. 2025-04-25 23:36:18 -04:00
Zed A. Shaw
1ab5fa4291 Fix from ORBLISH suggestion to stop any component that's not hover/clicked on in the mouse handler. 2025-04-25 23:17:45 -04:00
Zed A. Shaw
4c03fe1ed3 Make the raycaster 'highlight' things you point at. 2025-04-25 23:17:31 -04:00
Zed A. Shaw
bc31750d9c Fix from ORBLISH suggestion to stop any component that's not hover/clicked on in the mouse handler. 2025-04-25 23:17:14 -04:00
Zed A. Shaw
8aeac5397a Windows installer fix before 0.2 release. 2025-04-25 12:17:00 -04:00
Zed A. Shaw
2fb1687997 Now have sounds and shaders working on the button for each of the different elements. 2025-04-25 11:54:30 -04:00
Zed A. Shaw
eb350698aa Only default mute sounds in debug. 2025-04-25 02:12:44 -04:00
Zed A. Shaw
e0d7744eeb Make file now detects windows or not and does the weird thing. 2025-04-25 01:48:40 -04:00
Zed A. Shaw
5aa9bcb655 Remove stray log. 2025-04-25 01:48:23 -04:00
Zed A. Shaw
c51d46aeb8 Meson build now attempts to force local only build and linkage. 2025-04-25 00:55:58 -04:00
Zed A. Shaw
57e8774fad Make the make more linux friendly. 2025-04-25 00:17:24 -04:00
Zed A. Shaw
eb709930f5 Combat UI now uses different icons for different attack elements. 2025-04-24 23:48:25 -04:00
Zed A. Shaw
30997cbff5 Test rituals are now configurable in assets/config.json 2025-04-24 23:06:15 -04:00
Zed A. Shaw
ebb69dd589 Rituals are now taken from the belt and shown in th combat_ui and in the system::combat. They aren't used in combat calcs yet though. 2025-04-24 13:43:57 -04:00
Zed A. Shaw
00c28f47eb Rituals are now being added a belt on the player in a temp function in LevelManager. 2025-04-24 12:27:29 -04:00
Zed A. Shaw
a70f11646a RitualBelt now has an API. 2025-04-24 03:32:20 -04:00
Zed A. Shaw
31b35b43eb Added the ritual belt first cut. 2025-04-24 03:06:31 -04:00
Zed A. Shaw
17d30e2ed2 Add a dump function and clean up some data. 2025-04-24 02:44:07 -04:00
Zed A. Shaw
5d924c764f Rituals can now be configured to have a kind and an element based on the results. 2025-04-24 02:03:18 -04:00
Zed A. Shaw
a342c53b02 RitualEngine now uses the crafting results to create a description of the ritual's combat in a RitualAction struct. 2025-04-24 01:15:49 -04:00
Zed A. Shaw
43435509f6 Fixed system to use the BattleEngine result. 2025-04-24 00:45:25 -04:00