Zed A. Shaw
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024d0cfae7
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storyboard::UI now adapts the camera to fit the story beats, but really story should do that.
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2026-02-22 12:14:42 -05:00 |
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Zed A. Shaw
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1baca783fc
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Sorted out the animation vs. easing contradiction I believe. Now there's a separate easing_duration that's calculated from the total duration of all frames. Then a easing_position determines where in the total the animation is, which is fed to the asing functions as a ration of easing_position / easing_duration.
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2026-02-21 01:57:33 -05:00 |
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Zed A. Shaw
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364f66bffb
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Camera is now using Animate2 and it's mostly working, but there's a few more refactors needed.
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2026-02-20 00:15:19 -05:00 |
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Zed A. Shaw
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46cc21ec7b
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Camera is now using animate2 but isn't actually using it yet. Just converted.
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2026-02-17 00:55:41 -05:00 |
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Zed A. Shaw
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29409c54ce
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Camera for the storyboard can now do pan, bounce, dolly, and shake.
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2025-11-09 11:41:11 -05:00 |
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Zed A. Shaw
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0d326089f7
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Movement is now much smoother for the easing functions and I can pan around better, but it's hard coded to only do pan at the moment.
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2025-11-09 01:40:15 -05:00 |
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Zed A. Shaw
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2ebefcce05
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Playing with some basic cameras to figure out how the motion will work.
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2025-11-06 01:01:32 -05:00 |
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Zed A. Shaw
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5b57fb2033
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Now have a simple camera system that I can configure in json for different motion effects.
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2025-11-03 00:25:48 -05:00 |
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