Zed A. Shaw
|
20f03731e5
|
Cleaned up the maze placement so that I can have mazes without rooms and with other features.
|
2025-05-20 12:53:03 -04:00 |
|
Zed A. Shaw
|
33cd490ed3
|
Playing with maze gen again.
|
2025-05-20 03:19:58 -04:00 |
|
Zed A. Shaw
|
e6c225f1c8
|
Refactor the Map::neighbors so that it's part of pathing where it should be.
|
2025-02-26 13:49:25 -05:00 |
|
Zed A. Shaw
|
14c7f660de
|
Level traversal works better now, compass is accurate, and direction is maintained when you traverse.
|
2025-02-26 10:39:30 -05:00 |
|
Zed A. Shaw
|
2daa1c9bd5
|
Brought over a bunch of code from the roguelike and now will use it to generate a random map.
|
2025-01-30 11:38:57 -05:00 |
|