Cleaned up the maze placement so that I can have mazes without rooms and with other features.

This commit is contained in:
Zed A. Shaw 2025-05-20 12:53:03 -04:00
parent 37715f05a5
commit 20f03731e5
6 changed files with 34 additions and 25 deletions

25
map.cpp
View file

@ -45,19 +45,26 @@ void Map::clear_target(const Point &at) {
}
bool Map::place_entity(size_t room_index, Point &out) {
dbc::check(room_index < $rooms.size(), "room_index is out of bounds, not enough rooms");
if($rooms.size() == 0) {
dbc::log("fucking dead end?");
out = $dead_ends.at(room_index % $dead_ends.size());
return true;
} else {
dbc::log("fucking fuckng fuck fuck");
dbc::check(room_index < $rooms.size(), "room_index is out of bounds, not enough rooms");
Room &start = $rooms[room_index];
Room &start = $rooms.at(room_index);
for(matrix::rando_rect it{$walls, start.x, start.y, start.width, start.height}; it.next();) {
if(!iswall(it.x, it.y)) {
out.x = it.x;
out.y = it.y;
return true;
for(matrix::rando_rect it{$walls, start.x, start.y, start.width, start.height}; it.next();) {
if(!iswall(it.x, it.y)) {
out.x = it.x;
out.y = it.y;
return true;
}
}
}
return false;
return false;
}
}
bool Map::iswall(size_t x, size_t y) {