Zed A. Shaw
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22b3299fb6
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Mostly working textures, an ability to look up/down (pitch) and ready to read in images for the textures.
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2025-01-12 13:30:02 -05:00 |
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Zed A. Shaw
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c1b7df1850
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New raycaster based on Lode's tutorial works, now to add textures.
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2025-01-12 12:00:11 -05:00 |
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Zed A. Shaw
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96b44a4eb2
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Fenscaster is now using the first version of Lode's DDA raycasting algorithm but the coordinates/angles in the left map view don't matchthe right view, and the right view distorts the distance to far wall so they're viewed at 'infinity'.
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2025-01-09 12:54:00 -05:00 |
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Zed A. Shaw
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75a927e192
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Removed some of the constants to make it easier to change later.
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2025-01-08 13:32:38 -05:00 |
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Zed A. Shaw
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35f6fcc01d
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We now have a scene we can twirl around and we can see the rays being cast in the left side.
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2025-01-08 13:22:14 -05:00 |
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Zed A. Shaw
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b30ac77049
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Can now use keys to move around.
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2025-01-08 13:02:06 -05:00 |
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Zed A. Shaw
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972b432d51
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Basic fenster rewrite of the original sfml version, but need to bring back the keyboard controls.
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2025-01-08 12:31:04 -05:00 |
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Zed A. Shaw
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80ac4cefba
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Initial setup for the fenster based raycaster.
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2025-01-08 10:25:17 -05:00 |
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