Removed some of the constants to make it easier to change later.
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35f6fcc01d
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75a927e192
2 changed files with 12 additions and 9 deletions
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@ -22,9 +22,10 @@ Matrix MAP{
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};
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const int SCREEN_HEIGHT=480;
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const int SCREEN_WIDTH=SCREEN_HEIGHT * 2;
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const int THREED_VIEW_WIDTH=480;
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const int THREED_VIEW_HEIGHT=480;
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const int SCREEN_WIDTH=SCREEN_HEIGHT * 2;
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const int MAP_SIZE=matrix::width(MAP);
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const int TILE_SIZE=(SCREEN_WIDTH/2) / MAP_SIZE;
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const float FOV = std::numbers::pi / 3.0;
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@ -125,13 +126,13 @@ void draw_3d_view(Fenster &window, int depth, float start_angle, int ray) {
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float wall_height = 21000 / fixed_depth;
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if(wall_height > SCREEN_HEIGHT){
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wall_height = SCREEN_HEIGHT;
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if(wall_height > window.height()){
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wall_height = window.height();
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}
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draw_rect(window,
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{size_t(SCREEN_HEIGHT + ray * SCALE),
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size_t((SCREEN_HEIGHT / 2) - wall_height / 2)},
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{size_t(window.height() + ray * SCALE),
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size_t((window.height() / 2) - wall_height / 2)},
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{size_t(SCALE), size_t(wall_height)},
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gray_color(color));
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}
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@ -160,12 +161,12 @@ void ray_casting(Fenster &window, Matrix& map) {
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void draw_ceiling_floor(Fenster &window) {
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draw_rect(window,
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{size_t(SCREEN_HEIGHT), 0},
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{size_t(SCREEN_HEIGHT), size_t(SCREEN_HEIGHT / 2)},
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{size_t(window.width() / 2), 0},
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{size_t(window.height()), size_t(window.height() / 2)},
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gray_color(100));
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draw_rect(window,
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{size_t(SCREEN_HEIGHT), size_t(SCREEN_HEIGHT / 2)},
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{size_t(SCREEN_HEIGHT), size_t(SCREEN_HEIGHT / 2)},
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{size_t(window.width() / 2), size_t(window.height() / 2)},
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{size_t(window.width() / 2), size_t(window.height() / 2)},
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gray_color(200));
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}
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@ -364,6 +364,8 @@ public:
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int y() { return this->f.y; }
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int mouse() { return this->f.mouse; }
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int mod() { return this->f.mod; }
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int width() { return this->f.width; }
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int height() { return this->f.height; }
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};
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#endif /* __cplusplus */
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