Commit graph

11 commits

Author SHA1 Message Date
Zed A. Shaw
5179f1c781 Final move of files to a better place. Only thing in the root is very common stuff. 2026-02-27 15:10:17 -05:00
Zed A. Shaw
86a9f815c1 animation and lights moved to graphics 2026-02-27 13:57:44 -05:00
Zed A. Shaw
a11e7de14e Fix up the spatialmap to have an occupied_by method which checks if a square is occupied and returns what is there. 2025-09-02 12:46:05 -04:00
Zed A. Shaw
7ffa6025ce And finally fix some of the API names to make more sense in their current location. 2025-08-20 23:49:30 -04:00
Zed A. Shaw
a20d701096 Rename to GameDB and GameDB::Level. 2025-08-20 23:20:36 -04:00
Zed A. Shaw
a83ee77eea levelmanager.* is now gone, but the code is just moved over to game_level. Now to clean up the api and give it a new name. 2025-08-20 01:10:42 -04:00
Zed A. Shaw
5aca2fb56a Tests are now clean so next step is to officially nuke the level manager. 2025-08-20 00:48:20 -04:00
Zed A. Shaw
3dc70c3af6 This implements base ambient lighting for tiles which helps with tiles like lava and ceiling lights. 2025-05-29 12:34:25 -04:00
Zed A. Shaw
9dcc2036aa Trying a new 'glowing moss' texture to sort out how to make the raycaster alter the light of a surface that has its own light. 2025-05-24 00:47:44 -04:00
Zed A. Shaw
9e91c71125 BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail. 2025-02-08 14:03:09 -05:00
Zed A. Shaw
2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map. 2025-01-30 11:38:57 -05:00