Commit graph

22 commits

Author SHA1 Message Date
Zed A. Shaw
b9656013b0 Now have dead bodies working but need art for it. 2025-08-06 12:15:21 -04:00
Zed A. Shaw
f4fa50a413 Colors are now being loaded from assets/palette.json 2025-07-17 10:50:09 -04:00
Zed A. Shaw
fb064ffbf1 Loot boxes now have ritual items and you can click on them, or the enemy just dies. 2025-06-23 01:33:09 -04:00
Zed A. Shaw
7fc32b0248 Trying out Ragel's state machine generation as an alternative to the DinkyFSM style. 2025-06-14 00:43:40 -04:00
Zed A. Shaw
af933c827a Have a separate container vs. item loot for the different situations where you're pick items out of a container vs. an item on the ground. 2025-06-12 19:41:32 -04:00
Zed A. Shaw
86eabed3db Now when you loot an item the loot UI works. 2025-06-11 23:49:37 -04:00
Zed A. Shaw
ac252bf09d Maze works well now and there's something placed in all rooms and dead ends. Will need to randomize it more so not every dead end is an enemy. 2025-05-19 11:19:33 -04:00
Zed A. Shaw
2e79cf8781 Map is way better and components::Tile is _vastly_ improved by switching to a wchar_t on display and letting nlohmann::json auto convert it for me. 2025-03-22 02:10:56 -04:00
Zed A. Shaw
ca18422930 BossFightUI is not managed by the level manager since it is kind of a new level, just with a different mini game. 2025-03-03 11:15:49 -05:00
Zed A. Shaw
a3f6ba3c03 Refactored the bossfight_ui so it will work with any description of a boss fight. 2025-03-02 12:36:08 -05:00
Zed A. Shaw
80a0f2ba75 Basic simple animations where the enemies just move forward. 2025-02-22 01:36:31 -05:00
Zed A. Shaw
baa4d8ee2b Grave stones are not lootable and give 10 gold. No idea what gold even does. I mean, why _are_ there traders in a dungeon? 2025-02-20 00:30:39 -05:00
Zed A. Shaw
3b9525cca4 Enemies now turn into a lootable device witha grave_stone sprite so you know they died. Need to implement noclipping on items with collision. 2025-02-19 23:18:33 -05:00
Zed A. Shaw
e04c03b381 Small error in how mouse events are processed. I need to do them _outside_ of the guecs::UI so that the event is checked once and then confirmed in all grids. Then created a tombstone device to be used as a dead enemy marker that will later allow looting. 2025-02-19 08:33:18 -05:00
Zed A. Shaw
d38e2cb0f2 All of the assets I need right now are done. 2025-02-12 11:18:24 -05:00
Zed A. Shaw
4027b70867 More assets. 2025-02-12 02:24:32 -05:00
Zed A. Shaw
6bca6d021e Sprite is now a component we can place on anything to render it. 2025-02-10 12:58:24 -05:00
Zed A. Shaw
0cbe20af35 Fix up the colors and rendering so that tilemap just uses components::Tile all the time. Need to load all of the config data from json one time on system start instead of constantly, although constantly does make debugging live easier. 2025-02-09 15:54:17 -05:00
Zed A. Shaw
27bb08d62c Tell json to be more strict about missing fields to avoid that bug in the future, then fix all of the data. 2025-02-09 14:17:07 -05:00
Zed A. Shaw
b6831b75a3 This fixes the stupid 'bug' where nothing would render because I actually had the data type wrong in the json after moving to the new format. 2025-02-09 14:05:39 -05:00
Zed A. Shaw
9e91c71125 BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail. 2025-02-08 14:03:09 -05:00
Zed A. Shaw
2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map. 2025-01-30 11:38:57 -05:00