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									 Zed A. Shaw | dac9b1b3de | rcrnstn found a way to make the shaders work under MESA by forcing the version number to 120 and no default params in functions. | 2025-04-25 23:36:18 -04:00 |  | 
				
					
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									 Zed A. Shaw | 58981fd8ed | Setting up to have a fire attack and lightning attack. | 2025-04-20 22:53:43 -04:00 |  | 
				
					
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									 Zed A. Shaw | 1b4f55804c | The flame shader now only turns on when facing an enemy. Next is tagging enemies with specific shaders to apply at a specific time. | 2025-04-16 00:02:27 -04:00 |  | 
				
					
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									 Zed A. Shaw | 5ffa3b0d1e | Everyone is on fire temporarily. | 2025-04-15 19:34:39 -04:00 |  | 
				
					
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									 Zed A. Shaw | 7186c2ecb0 | I think this is the best I can do for a hover vs. click shader effect.  Just do it in a shader based on a uniform setting. | 2025-04-15 01:01:44 -04:00 |  | 
				
					
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									 Zed A. Shaw | 08bc48df3d | GLSL smoothstep is NOT lerp, it's 'Hermite linear interpolation' which basically means not a damn thing anyone says it is.  mix is what I want. | 2025-04-14 12:12:21 -04:00 |  | 
				
					
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									 Zed A. Shaw | 766b20f3f8 | Rayview now uses the shader manager. | 2025-04-13 22:31:13 -04:00 |  | 
				
					
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									 Zed A. Shaw | 35ced58cc9 | Shaders now are managed by a manger that can do hot reloading and it also will detect a bad shader and use an ERROR shader so you know it's busted visually. | 2025-04-13 17:11:21 -04:00 |  |