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									 Zed A. Shaw | 60ed686eb0 | Already better than CSS because I can center stuff. | 2025-02-15 12:13:58 -05:00 |  | 
				
					
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									 Zed A. Shaw | 1620a5420f | Use a lel:: namespace. | 2025-02-15 11:55:04 -05:00 |  | 
				
					
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									 Zed A. Shaw | cebf61a794 | LEL is able to position right/left/top/bottom and expand out too. | 2025-02-15 10:59:51 -05:00 |  | 
				
					
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									 Zed A. Shaw | 872cedc8e1 | LEL is working at a basic grid level, able to render boxes where I want. | 2025-02-15 01:31:57 -05:00 |  | 
				
					
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									 Zed A. Shaw | 846b7aaf16 | Initial cut of the lel parser mostly working but none of the basic alignment properties work. | 2025-02-14 15:40:15 -05:00 |  | 
				
					
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									 Zed A. Shaw | 02a385e707 | Make the DinkyECS test fully isolated. | 2025-02-14 10:48:09 -05:00 |  | 
				
					
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									 Zed A. Shaw | bfd2718cc9 | Found my old LEL code and got the shell working, so tomorrow I'll try to make it layout some gui element. | 2025-02-14 02:13:08 -05:00 |  | 
				
					
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									 Zed A. Shaw | a69be90464 | Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite. | 2025-02-08 21:16:25 -05:00 |  | 
				
					
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									 Zed A. Shaw | 9e91c71125 | BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail. | 2025-02-08 14:03:09 -05:00 |  | 
				
					
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									 Zed A. Shaw | 96efc990c1 | Brought in nuke's idea for json serialize now to use it. | 2025-02-08 12:04:53 -05:00 |  | 
				
					
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									 Zed A. Shaw | d0badedbd9 | More cleanup of the raycaster, finally removed the window as a dependency but I went against making it an sf::Drawable since that had a lot of code quality problems. | 2025-02-04 22:52:04 -05:00 |  | 
				
					
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									 Zed A. Shaw | 7228bdf210 | Trying out an FSM for controlling the main loop. | 2025-02-04 00:52:54 -05:00 |  | 
				
					
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									 Zed A. Shaw | cbf0955786 | Raycaster now controls the sprite locations with SpatialMap rather than the old way.  Quick hack job in main.cpp that shows how they can move too. | 2025-02-01 14:39:08 -05:00 |  | 
				
					
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									 Zed A. Shaw | 2daa1c9bd5 | Brought over a bunch of code from the roguelike and now will use it to generate a random map. | 2025-01-30 11:38:57 -05:00 |  | 
				
					
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									 Zed A. Shaw | 831e15ca18 | Brought in Amit's latest code and converted it to use either dumb lighting or his new torch lighting, then threw in the FPS counter from last night. | 2025-01-18 11:10:43 -05:00 |  | 
				
					
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									 Zed A. Shaw | 5e63272f24 | Brought in some of amit's code to study and try out.  amt/ has it. | 2025-01-16 12:50:25 -05:00 |  | 
				
					
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									 Zed A. Shaw | 6b181382bd | First build that actually works. SDL_main errors before but didn't figure out the cause. | 2025-01-02 11:47:02 -05:00 |  |