Commit graph

11 commits

Author SHA1 Message Date
Zed A. Shaw
564f9842a2 All of the UIs should be cleared out, and that just leaves the tests. 2025-08-19 23:58:42 -04:00
Zed A. Shaw
ff7111b006 Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2. 2025-07-22 15:04:22 -04:00
Zed A. Shaw
2997dc363b FoW is now moved into lighting so light determines what's seen not player's last position. Not sure if I like that though. 2025-07-21 13:10:03 -04:00
Zed A. Shaw
d264760405 Fog of War works but it's in the wrong place and needs to be based on light. 2025-07-20 01:34:39 -04:00
Zed A. Shaw
aa72cfe4a4 Now have a working compass based directional player sprite in the map, but using the compass isn't going to work long term. Need to move that into the raycaster.cpp and get real degrees for facing direction. 2025-07-18 13:09:53 -04:00
Zed A. Shaw
3b81959aa9 Map now displays way better. The paper is gone for now. 2025-07-17 14:22:04 -04:00
Zed A. Shaw
75646619b3 Map now displays and works, just need to refine the colors and the compass directions. 2025-07-15 13:28:23 -04:00
Zed A. Shaw
3a745d492a Refactored out the tilemap since it was mostly doing nothing useful. 2025-05-25 11:39:43 -04:00
Zed A. Shaw
5f1a453fb4 Refactored the maze functions to be a builder that can do different things to the maze. Also when I hit p in the game it'll save the map to a file. This was extremely hard for no reason. 2025-05-21 13:56:53 -04:00
Zed A. Shaw
d6e64dd06b The log is now moved to the map, but changing StatusUI caused a weird compiler error so need to remove logs from that separate. 2025-05-16 00:43:45 -04:00
Zed A. Shaw
a2246d2b71 Move the map_view and mini_map into gui as well. 2025-05-16 00:07:24 -04:00
Renamed from map_view.hpp (Browse further)