Commit graph

59 commits

Author SHA1 Message Date
Zed A. Shaw
c91e8fc543 Brought in Amit's latest and will now merge in my fixing from last night into his to get them synced up. 2025-01-17 11:00:49 -05:00
Zed A. Shaw
adfb6367d7 Finished the first pass of moving everything around and cleaning up as much as possible. 2025-01-17 03:45:05 -05:00
Zed A. Shaw
2dfe5417b1 More cleaning of the Raycaster class to have no #defines for variables. Now it can be arbitrarily sized and positioned. 2025-01-16 12:19:33 -05:00
Zed A. Shaw
033d5cdfec More cleanup, mostly removing variables and simplifying the math. 2025-01-16 10:32:28 -05:00
Zed A. Shaw
113df851af Way better in the structure but still a lot of work to do. However, just by moving variables to better locations, taking things out of loops that don't need to be recalulated, etc. this is already 50% of the CPU/GPU usage as the previous version. 2025-01-15 15:32:54 -05:00
Zed A. Shaw
e379bcd5ec Next step in the refactoring with everything in a different file and running. The bug from the previous commit was due to the pixel buffer making the Raycaster object too large for the stack. If you get __chkstk_ms then you used too much stack. 2025-01-15 13:39:38 -05:00
Zed A. Shaw
d230b152cf BREAKING: This code does NOT work, but has a segv on startup on windows due to ...magic? 2025-01-15 12:25:09 -05:00
Zed A. Shaw
ca80736d7c First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 2025-01-04 12:20:41 -05:00
Zed A. Shaw
6b181382bd First build that actually works. SDL_main errors before but didn't figure out the cause. 2025-01-02 11:47:02 -05:00