Next step in the refactoring with everything in a different file and running. The bug from the previous commit was due to the pixel buffer making the Raycaster object too large for the stack. If you get __chkstk_ms then you used too much stack.

This commit is contained in:
Zed A. Shaw 2025-01-15 13:39:38 -05:00
parent d230b152cf
commit e379bcd5ec
4 changed files with 436 additions and 404 deletions

View file

@ -1,6 +1,6 @@
#include "raycaster.hpp"
static const int SCREEN_HEIGHT=960;
static const int SCREEN_HEIGHT=720;
static const int SCREEN_WIDTH=1280;
int main() {
@ -8,7 +8,6 @@ int main() {
Raycaster rayview(window);
/*
using KB = sf::Keyboard;
rayview.load_textures();
@ -38,7 +37,6 @@ int main() {
}
}
*/
return 0;
}