Zed A. Shaw
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0623170dbc
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Autowalker AI now knows when it has items, and knows it should find healing, but it's not working quite yet.
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2025-03-12 13:56:05 -04:00 |
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Zed A. Shaw
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d15c9b12fd
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Autowalker is now using the GOAP AI system and works way better. Still quite a lot of jank in the code but that'll get removed over time. Next thing is being able to detect when its near an item/enemy and properly react.
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2025-03-12 12:15:21 -04:00 |
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Zed A. Shaw
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ff81c78d13
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The autowalker now uses the GOAP AI system to walk the map and do its thing. The code needs a big cleanup, so I might just do a full rewrite based on what I know now.
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2025-03-12 00:41:40 -04:00 |
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Zed A. Shaw
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a72d2879fd
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Don't need the debugging.
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2025-02-27 11:12:04 -05:00 |
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Zed A. Shaw
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11ea08bc7f
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Have a little debug minimap in the top right when autowalking with debug on.
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2025-02-27 11:02:02 -05:00 |
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Zed A. Shaw
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da1e38e21c
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Works a bit better now, but still gets stuck on combat and sometimes in alleys.
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2025-02-27 10:19:59 -05:00 |
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Zed A. Shaw
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cdb930a7f2
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Now it will path to enemies, then devices, then items but it does get stuck on stuff like devices.
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2025-02-27 03:02:28 -05:00 |
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Zed A. Shaw
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87e1c25cd5
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Better structure on the autowalker, but still gets stuck in some combat situations. Next is after we kill everything we head to the exit.
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2025-02-27 02:29:53 -05:00 |
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Zed A. Shaw
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d4355a608d
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Now have an autowalker class that allows me to drive the game from an external source.
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2025-02-26 13:39:25 -05:00 |
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