Don't need the debugging.
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@ -9,10 +9,6 @@ Pathing compute_paths(gui::FSM& fsm, int& count_out) {
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Pathing paths{matrix::width(walls_copy), matrix::height(walls_copy)};
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count_out = 0;
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// BUG: using walls() will cause a map full of walls?
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dbc::check(matrix::width(walls_copy) == paths.$width, "WTF the maps's walls width changed?");
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dbc::check(matrix::height(walls_copy) == paths.$height, "WTF the maps's walls height changed?");
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fsm.$level.world->query<components::Position>(
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[&](const auto ent, auto& position) {
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if(ent != fsm.$level.player) {
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