Switch to using a pointer to the current_level.
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0456c73e4f
commit
fe76196f83
1 changed files with 8 additions and 6 deletions
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@ -22,7 +22,8 @@ namespace GameDB {
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struct LevelDB {
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std::list<GameDB::Level> levels;
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size_t current_level = 0;
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Level* current_level = nullptr;
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int level_count = 0;
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};
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shared_ptr<LevelDB> LDB = nullptr;
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@ -30,8 +31,8 @@ namespace GameDB {
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LevelScaling scale_level() {
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return {
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INITIAL_MAP_W + int(LDB->current_level * 2),
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INITIAL_MAP_H + int(LDB->current_level * 2)
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INITIAL_MAP_W + int(LDB->level_count * 2),
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INITIAL_MAP_H + int(LDB->level_count * 2)
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};
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}
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@ -55,7 +56,8 @@ namespace GameDB {
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dbc::check(level.index == LDB->levels.size() - 1, "Level index is not the same as LDB->levels.size() - 1, off by one error");
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LDB->current_level = level.index;
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LDB->level_count = level.index;
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LDB->current_level = &LDB->levels.back();
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}
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void new_level(std::shared_ptr<DinkyECS::World> prev_world) {
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@ -108,12 +110,12 @@ namespace GameDB {
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Level ¤t_level() {
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dbc::check(initialized, "Forgot to call GameDB::init()");
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return LDB->levels.back();
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return *LDB->current_level;
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}
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components::Position& player_position() {
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dbc::check(initialized, "Forgot to call GameDB::init()");
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auto level = current_level();
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auto& level = current_level();
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return level.world->get<components::Position>(level.player);
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}
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