raycaster/game_level.cpp
2025-12-16 11:51:12 -05:00

139 lines
3.4 KiB
C++

#include "game_level.hpp"
#include "components.hpp"
#include "worldbuilder.hpp"
#include "constants.hpp"
#include "systems.hpp"
#include "components.hpp"
#include "rituals.hpp"
#include "textures.hpp"
#include <list>
using lighting::LightRender;
using std::shared_ptr, std::make_shared;
using namespace components;
struct LevelScaling {
int map_width=20;
int map_height=20;
};
namespace GameDB {
using std::shared_ptr, std::string, std::make_shared;
struct LevelDB {
std::list<GameDB::Level> levels;
Level* current_level = nullptr;
int level_count = 0;
};
shared_ptr<LevelDB> LDB = nullptr;
bool initialized = false;
LevelScaling scale_level() {
return {
INITIAL_MAP_W + int(LDB->level_count * 2),
INITIAL_MAP_H + int(LDB->level_count * 2)
};
}
shared_ptr<DinkyECS::World> clone_load_world(shared_ptr<DinkyECS::World> prev_world) {
auto world = make_shared<DinkyECS::World>();
if(prev_world == nullptr) {
GameDB::load_configs(*world);
} else {
prev_world->clone_into(*world);
}
return world;
}
void register_level(Level level) {
// size BEFORE push to get the correct index
level.index = LDB->levels.size();
LDB->levels.push_back(level);
dbc::check(level.index == LDB->levels.size() - 1, "Level index is not the same as LDB->levels.size() - 1, off by one error");
LDB->level_count = level.index;
LDB->current_level = &LDB->levels.back();
}
void new_level(std::shared_ptr<DinkyECS::World> prev_world) {
dbc::check(initialized, "Forgot to call GameDB::init()");
auto world = clone_load_world(prev_world);
auto scaling = scale_level();
auto map = make_shared<Map>(scaling.map_width, scaling.map_height);
auto collision = std::make_shared<SpatialMap>();
WorldBuilder builder(*map, *collision);
builder.generate(*world);
auto lights = make_shared<LightRender>(map->tiles());
auto player = world->get_the<Player>();
register_level({
.player=player.entity,
.map=map,
.world=world,
.lights=lights,
.collision=collision});
}
void init() {
components::init();
textures::init();
if(!initialized) {
LDB = make_shared<LevelDB>();
initialized = true;
new_level(NULL);
}
}
shared_ptr<DinkyECS::World> current_world() {
dbc::check(initialized, "Forgot to call GameDB::init()");
return current_level().world;
}
Level& create_level() {
dbc::check(initialized, "Forgot to call GameDB::init()");
new_level(current_world());
return LDB->levels.back();
}
Level &current_level() {
dbc::check(initialized, "Forgot to call GameDB::init()");
return *LDB->current_level;
}
components::Position& player_position() {
dbc::check(initialized, "Forgot to call GameDB::init()");
auto& level = current_level();
return level.world->get<components::Position>(level.player);
}
DinkyECS::Entity the_player() {
dbc::check(initialized, "Forgot to call GameDB::init()");
return current_level().player;
}
void load_configs(DinkyECS::World &world) {
world.set_the<GameConfig>({
settings::get("config"),
settings::get("enemies"),
settings::get("items"),
settings::get("tiles"),
settings::get("devices"),
settings::get("bosses"),
settings::get("rituals"),
settings::get("stories")
});
}
}