Now have the ability to do partial solutions that will create potential paths to the goal, and a test that runs the scripts from plans in different scenarios. Also, this ai_debug thing needs some work.
This commit is contained in:
parent
3f83d3f0bb
commit
fc66d221d4
11 changed files with 252 additions and 107 deletions
2
main.cpp
2
main.cpp
|
@ -2,12 +2,14 @@
|
|||
#include "textures.hpp"
|
||||
#include "sound.hpp"
|
||||
#include "autowalker.hpp"
|
||||
#include "ai.hpp"
|
||||
#include <iostream>
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
try {
|
||||
textures::init();
|
||||
sound::init();
|
||||
ai::init("assets/ai.json");
|
||||
sound::mute(true);
|
||||
gui::FSM main;
|
||||
main.event(gui::Event::STARTED);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue