Now have the ability to do partial solutions that will create potential paths to the goal, and a test that runs the scripts from plans in different scenarios. Also, this ai_debug thing needs some work.

This commit is contained in:
Zed A. Shaw 2025-03-11 15:33:14 -04:00
parent 3f83d3f0bb
commit fc66d221d4
11 changed files with 252 additions and 107 deletions

View file

@ -2,12 +2,14 @@
#include "textures.hpp"
#include "sound.hpp"
#include "autowalker.hpp"
#include "ai.hpp"
#include <iostream>
int main(int argc, char* argv[]) {
try {
textures::init();
sound::init();
ai::init("assets/ai.json");
sound::mute(true);
gui::FSM main;
main.event(gui::Event::STARTED);