Now have the ability to do partial solutions that will create potential paths to the goal, and a test that runs the scripts from plans in different scenarios. Also, this ai_debug thing needs some work.
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11 changed files with 252 additions and 107 deletions
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@ -1,85 +1,81 @@
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{
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"profile": {
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"target_acquired": 0,
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"target_lost": 1,
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"target_in_warhead_range": 2,
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"target_dead": 3
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"enemy_found": 0,
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"enemy_dead": 1,
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"health_good": 2,
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"no_more_items": 3,
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"no_more_enemies": 4
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},
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"actions": [
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{
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"name": "searchSpiral",
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"cost": 10,
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"name": "find_enemy",
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"cost": 5,
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"needs": {
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"target_acquired": false,
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"target_lost": true
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"no_more_enemies": false,
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"health_good": true,
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"enemy_found": false
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},
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"effects": {
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"target_acquired": true
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"enemy_found": true
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}
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},
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{
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"name": "searchSerpentine",
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"name": "kill_enemy",
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"cost": 5,
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"needs": {
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"target_acquired": false,
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"target_lost": false
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"no_more_enemies": false,
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"enemy_found": true,
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"health_good": true,
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"enemy_dead": false
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},
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"effects": {
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"target_acquired": true
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"enemy_dead": true
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}
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},
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{
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"name": "searchSpiral",
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"name": "collect_items",
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"cost": 5,
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"needs": {
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"target_acquired": false,
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"target_lost": true
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"no_more_enemies": true,
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"no_more_items": false
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},
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"effects": {
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"target_acquired": true
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"no_more_items": true
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}
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},
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{
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"name": "interceptTarget",
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"name": "find_healing",
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"cost": 5,
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"needs": {
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"target_acquired": true,
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"target_dead": false
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"health_good": false,
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"no_more_items": false
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},
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"effects": {
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"target_in_warhead_range": true
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}
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},
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{
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"name": "detonateNearTarget",
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"cost": 5,
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"needs": {
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"target_in_warhead_range": true,
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"target_acquired": true,
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"target_dead": false
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},
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"effects": {
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"target_dead": true
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"health_good": true
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}
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}
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],
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"states": {
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"test_start": {
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"target_acquired": false,
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"target_lost": true,
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"target_in_warhead_range": false,
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"target_dead": false
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"Walker::initial_state": {
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"enemy_found": false,
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"enemy_dead": false,
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"health_good": true,
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"no_more_items": false,
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"no_more_enemies": false
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},
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"test_goal": {
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"target_dead": true
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"Walker::final_state": {
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"enemy_found": true,
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"enemy_dead": true,
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"health_good": true,
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"no_more_items": true,
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"no_more_enemies": true
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}
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},
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"scripts": {
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"test1": [
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"searchSpiral",
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"searchSerpentine",
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"searchSpiral",
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"interceptTarget",
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"detonateNearTarget"]
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"Walker::actions":
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["find_enemy",
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"kill_enemy",
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"find_healing",
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"collect_items"]
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}
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}
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