The problem with picking up items under a dead body is fixed but now need to fix combat.
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7 changed files with 93 additions and 43 deletions
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@ -17,7 +17,7 @@ namespace System {
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void enemy_ai_initialize(GameLevel &level);
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void device(World &world, Entity actor, Entity item);
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void plan_motion(World& world, Position move_to);
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void plan_motion(GameLevel& level, Position move_to);
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Entity spawn_item(World& world, const string& name);
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void drop_item(GameLevel& level, Entity item);
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@ -28,7 +28,7 @@ namespace System {
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void player_status(GameLevel &level);
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void distribute_loot(GameLevel &level, Position target_pos);
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void pickup(GameLevel &level, Entity entity);
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void pickup(GameLevel &level);
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bool place_in_container(World& world, Entity cont_id, const string& name, Entity world_entity);
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