The problem with picking up items under a dead body is fixed but now need to fix combat.

This commit is contained in:
Zed A. Shaw 2025-08-07 12:13:39 -04:00
parent 97fe02d99d
commit f84b63f0e6
7 changed files with 93 additions and 43 deletions

View file

@ -17,7 +17,7 @@ namespace System {
void enemy_ai_initialize(GameLevel &level);
void device(World &world, Entity actor, Entity item);
void plan_motion(World& world, Position move_to);
void plan_motion(GameLevel& level, Position move_to);
Entity spawn_item(World& world, const string& name);
void drop_item(GameLevel& level, Entity item);
@ -28,7 +28,7 @@ namespace System {
void player_status(GameLevel &level);
void distribute_loot(GameLevel &level, Position target_pos);
void pickup(GameLevel &level, Entity entity);
void pickup(GameLevel &level);
bool place_in_container(World& world, Entity cont_id, const string& name, Entity world_entity);