Graphics reorg done.
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86a9f815c1
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15 changed files with 12 additions and 13 deletions
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# clang might need _LIBCPP_ENABLE_CXX26_REMOVED_CODECVT
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project('raycaster', 'cpp',
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project('raycaster', 'cpp',
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version: '0.1.0',
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version: '0.1.0',
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#include <SFML/System/Clock.hpp>
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#include <SFML/System/Clock.hpp>
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#include <SFML/System/Time.hpp>
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#include <SFML/System/Time.hpp>
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#include <functional>
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#include <functional>
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#include "easing.hpp"
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#include "graphics/easing.hpp"
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#include <fmt/core.h>
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#include <fmt/core.h>
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#include "json_mods.hpp"
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#include "json_mods.hpp"
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#include <source_location>
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#include <source_location>
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#include "camera.hpp"
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#include "graphics/camera.hpp"
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#include <unordered_map>
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#include <unordered_map>
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#include "components.hpp"
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#include "components.hpp"
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#include "config.hpp"
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#include "config.hpp"
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#include "raycaster.hpp"
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#include "graphics/raycaster.hpp"
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#include "dbc.hpp"
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#include "dbc.hpp"
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#include "algos/matrix.hpp"
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#include "algos/matrix.hpp"
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#include <algorithm>
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#include <algorithm>
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@ -5,7 +5,7 @@
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#include "graphics/textures.hpp"
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#include "graphics/textures.hpp"
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <guecs/ui.hpp>
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#include <guecs/ui.hpp>
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#include "camera.hpp"
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#include "graphics/camera.hpp"
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#include <functional>
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#include <functional>
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#include "graphics/animation.hpp"
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#include "graphics/animation.hpp"
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#include "components.hpp"
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#include "components.hpp"
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#include <guecs/ui.hpp>
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#include <guecs/ui.hpp>
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#include "gui/overlay_ui.hpp"
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#include "gui/overlay_ui.hpp"
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#include "gui/debug_ui.hpp"
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#include "gui/debug_ui.hpp"
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#include "raycaster.hpp"
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#include "graphics/raycaster.hpp"
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#include <optional>
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#include <optional>
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namespace animation {
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namespace animation {
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#include "graphics/shaders.hpp"
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#include "graphics/shaders.hpp"
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#include "gui/backend.hpp"
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#include "gui/backend.hpp"
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#include "game_level.hpp"
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#include "game_level.hpp"
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#include "camera.hpp"
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#include "graphics/camera.hpp"
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int main(int argc, char* argv[]) {
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int main(int argc, char* argv[]) {
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try {
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try {
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@ -39,9 +39,9 @@ sources = files(
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'graphics/scene.cpp',
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'graphics/scene.cpp',
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'graphics/animation.cpp',
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'graphics/animation.cpp',
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'graphics/lights.cpp',
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'graphics/lights.cpp',
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'raycaster.cpp',
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'graphics/raycaster.cpp',
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'easing.cpp',
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'graphics/easing.cpp',
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'camera.cpp',
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'graphics/camera.cpp',
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# algos
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# algos
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'algos/matrix.cpp',
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'algos/matrix.cpp',
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#pragma once
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#pragma once
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#include "constants.hpp"
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#include "constants.hpp"
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#include <guecs/ui.hpp>
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#include <guecs/ui.hpp>
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#include "camera.hpp"
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#include "graphics/camera.hpp"
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#include <SFML/Audio/Sound.hpp>
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#include <SFML/Audio/Sound.hpp>
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#include "components.hpp"
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#include "components.hpp"
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#include "events.hpp"
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#include "events.hpp"
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#include "constants.hpp"
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#include "constants.hpp"
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#include "gui/event_router.hpp"
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#include "gui/event_router.hpp"
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#include "camera.hpp"
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#include "graphics/camera.hpp"
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void craft_weapon() {
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void craft_weapon() {
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auto world = GameDB::current_world();
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auto world = GameDB::current_world();
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#include "constants.hpp"
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#include "constants.hpp"
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#include "gui/backend.hpp"
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#include "gui/backend.hpp"
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#include "gui/event_router.hpp"
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#include "gui/event_router.hpp"
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#include "camera.hpp"
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#include "graphics/camera.hpp"
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#include "storyboard/ui.hpp"
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#include "storyboard/ui.hpp"
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int main(int, char*[]) {
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int main(int, char*[]) {
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