More on the boss fight sytem, just a basic FSM going.

This commit is contained in:
Zed A. Shaw 2025-10-07 12:47:47 -04:00
parent a0861a8f57
commit f33e14f2cf
7 changed files with 91 additions and 32 deletions

View file

@ -1,5 +1,6 @@
#pragma once
#define FSM_DEBUG 1
#include "simplefsm.hpp"
#include "dinkyecs.hpp"
#include "boss/ui.hpp"
@ -12,7 +13,9 @@ namespace boss {
enum class State {
START=0,
END=1
BOSS_TURN=1,
PLAYER_TURN=2,
END=3
};
class Fight : public DeadSimpleFSM<State, gui::Event> {
@ -21,16 +24,22 @@ namespace boss {
DinkyECS::Entity $boss_id = NONE;
boss::UI $ui;
sf::Vector2f mouse_pos{0,0};
int run = 0;
Fight(shared_ptr<World> world, DinkyECS::Entity boss_id);
bool handle_mouse(gui::Event ev);
bool event(gui::Event ev, std::any data);
void START(gui::Event ev, std::any data);
void BOSS_TURN(gui::Event ev, std::any data);
void PLAYER_TURN(gui::Event ev, std::any data);
void END(gui::Event ev, std::any data);
void render(sf::RenderWindow& window) {
$ui.render(window);
}
void run_systems();
};
}