Add a couple of rats that help the rat king. Render them behind.
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commit
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2 changed files with 6 additions and 4 deletions
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@ -19,7 +19,9 @@
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},
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},
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"fixtures": [
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"fixtures": [
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{"name": "torch_crappy", "scale": 0.8, "cell": "torch1"},
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{"name": "torch_crappy", "scale": 0.8, "cell": "torch1"},
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{"name": "torch_crappy", "scale": 0.8, "cell": "torch2"}
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{"name": "torch_crappy", "scale": 0.8, "cell": "torch2"},
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{"name": "rat_with_sword", "scale": 0.8, "cell": "boss13"},
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{"name": "rat_with_sword", "scale": 0.8, "cell": "boss16"}
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]
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]
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},
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},
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{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},
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{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},
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@ -108,12 +108,12 @@ namespace boss {
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$arena.render(window);
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$arena.render(window);
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window.draw(*$boss_sprite.sprite);
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window.draw(*$player_sprite.sprite);
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for(auto& fixture : $fixtures) {
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for(auto& fixture : $fixtures) {
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window.draw(*fixture.st.sprite);
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window.draw(*fixture.st.sprite);
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}
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}
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window.draw(*$boss_sprite.sprite);
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window.draw(*$player_sprite.sprite);
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}
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}
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bool UI::mouse(float x, float y, Modifiers mods) {
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bool UI::mouse(float x, float y, Modifiers mods) {
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